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package mage.cards.n;
import java.util.Iterator;
import java.util.List;
import java.util.UUID;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.cards.CardSetInfo;
import mage.cards.SplitCard;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SpellAbilityType;
import mage.constants.SubLayer;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.TargetPlayer;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author LevelX2
*/
public class NightDay extends SplitCard {
public NightDay(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{B}", "{2}{W}", SpellAbilityType.SPLIT);
// Night
// Target creature gets -1/-1 until end of turn.
getLeftHalfCard().getSpellAbility().addEffect(new BoostTargetEffect(-1, -1, Duration.EndOfTurn));
getLeftHalfCard().getSpellAbility().addTarget(new TargetCreaturePermanent());
// Day
// Creatures target player controls get +1/+1 until end of turn.
getRightHalfCard().getSpellAbility().addTarget(new TargetPlayer());
getRightHalfCard().getSpellAbility().addEffect(new DayEffect());
}
public NightDay(final NightDay card) {
super(card);
}
@Override
public NightDay copy() {
return new NightDay(this);
}
}
class DayEffect extends ContinuousEffectImpl {
public DayEffect() {
super(Duration.EndOfTurn, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
staticText = "Creatures target player controls get +1/+1 until end of turn";
}
public DayEffect(final DayEffect effect) {
super(effect);
}
@Override
public DayEffect copy() {
return new DayEffect(this);
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
if (this.affectedObjectsSet) {
List<Permanent> creatures = game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), source.getFirstTarget(), game);
for (Permanent creature : creatures) {
affectedObjectList.add(new MageObjectReference(creature, game));
}
}
}
@Override
public boolean apply(Game game, Ability source) {
for (Iterator<MageObjectReference> it = affectedObjectList.iterator(); it.hasNext();) {
Permanent permanent = it.next().getPermanent(game);
if (permanent != null) {
permanent.addPower(1);
permanent.addToughness(1);
} else {
it.remove();
}
}
return true;
}
}