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package mage.cards.d;
import mage.MageInt;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.PutIntoGraveFromAnywhereSourceTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DestroyTargetEffect;
import mage.abilities.effects.common.ShuffleIntoLibrarySourceEffect;
import mage.abilities.keyword.FearAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
*
* @author emerald000
*/
public class Dread extends CardImpl {
public Dread(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{B}{B}{B}");
this.subtype.add("Elemental");
this.subtype.add("Incarnation");
this.power = new MageInt(6);
this.toughness = new MageInt(6);
// Fear
this.addAbility(FearAbility.getInstance());
// Whenever a creature deals damage to you, destroy it.
this.addAbility(new DreadTriggeredAbility());
// When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
this.addAbility(new PutIntoGraveFromAnywhereSourceTriggeredAbility(new ShuffleIntoLibrarySourceEffect()));
}
public Dread(final Dread card) {
super(card);
}
@Override
public Dread copy() {
return new Dread(this);
}
}
class DreadTriggeredAbility extends TriggeredAbilityImpl {
DreadTriggeredAbility() {
super(Zone.BATTLEFIELD, new DestroyTargetEffect(), false);
}
DreadTriggeredAbility(final DreadTriggeredAbility ability) {
super(ability);
}
@Override
public DreadTriggeredAbility copy() {
return new DreadTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == EventType.DAMAGED_PLAYER;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getPlayerId().equals(this.getControllerId())) {
Permanent permanent = game.getPermanent(event.getSourceId());
if (permanent != null && permanent.isCreature()) {
for (Effect effect : this.getEffects()) {
if (effect instanceof DestroyTargetEffect) {
effect.setTargetPointer(new FixedTarget(event.getSourceId()));
}
}
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Whenever a creature deals damage to you, destroy it.";
}
}