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package org.mage.test.cards.enchantments;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class SkullclampTest extends CardTestPlayerBase {
/**
* Skullclamp and the creature it's attached to are destroyed by same
* Pernicious Deed activation. AFAIK Skullclamp should trigger, but it
* doesn't.
*
* 400.7e Abilities of Auras that trigger when the enchanted permanent
* leaves the battlefield can find the new object that Aura became in its
* owners graveyard if it was put into that graveyard at the same time the
* enchanted permanent left the battlefield. It can also find the new object
* that Aura became in its owners graveyard as a result of being put there
* as a state-based action for not being attached to a permanent. (See rule
* 704.5n.)
*
*/
@Test
public void testPerniciousDeed() {
// Equipped creature gets +1/-1.
// Whenever equipped creature dies, draw two cards.
// Equip {1}
addCard(Zone.BATTLEFIELD, playerA, "Skullclamp", 1);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerA, "Pillarfield Ox", 1);
addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
// {X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
addCard(Zone.BATTLEFIELD, playerB, "Pernicious Deed"); // Enchantment
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip", "Silvercoat Lion");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "{X},Sacrifice");
setChoice(playerB, "X=2");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, "Skullclamp", 1);
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
assertGraveyardCount(playerB, "Pernicious Deed", 1);
assertPermanentCount(playerA, "Pillarfield Ox", 1);
assertHandCount(playerA, 2);
}
}