/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package org.mage.test.cards.conditional;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author jeffwadsworth
*/
public class TheWretchedTest extends CardTestPlayerBase {
@Test
public void testGainControl_One_NoRegenThusNothingIsRemovedFromCombat() {
// At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.
addCard(Zone.BATTLEFIELD, playerA, "The Wretched");
addCard(Zone.BATTLEFIELD, playerB, "Wall of Pine Needles"); // a 3/3 with regeneration
addCard(Zone.BATTLEFIELD, playerB, "Living Wall"); // 0/6 Wall with regeneration
attack(3, playerA, "The Wretched");
block(3, playerB, "Wall of Pine Needles", "The Wretched");
block(3, playerB, "Living Wall", "The Wretched");
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "The Wretched", 1);
assertPermanentCount(playerA, "Wall of Pine Needles", 1);
assertPermanentCount(playerA, "Living Wall", 1);
}
@Test
public void testGainControl_One_RegenWhichRemovesBlockerFromCombat() {
addCard(Zone.BATTLEFIELD, playerA, "The Wretched");
addCard(Zone.BATTLEFIELD, playerA, "Bad Moon"); // +1/+1 for black creatures
addCard(Zone.BATTLEFIELD, playerB, "Forest"); // a 3/3 with regeneration
addCard(Zone.BATTLEFIELD, playerB, "Wall of Pine Needles"); // a 3/3 with regeneration
addCard(Zone.BATTLEFIELD, playerB, "Living Wall"); // 0/6 Wall with regeneration
// The Wretched
// Creature — Demon - Demon 2/5
attack(3, playerA, "The Wretched");
block(3, playerB, "Wall of Pine Needles", "The Wretched");
block(3, playerB, "Living Wall", "The Wretched");
activateAbility(3, PhaseStep.DECLARE_BLOCKERS, playerB, "{G}: Regenerate {this}."); // Wall of Pine Needles
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "The Wretched", 1);
assertPermanentCount(playerA, "Living Wall", 1);
assertPermanentCount(playerB, "Wall of Pine Needles", 1);
}
@Test
public void testLoseControlOfTheWretched() {
addCard(Zone.BATTLEFIELD, playerA, "The Wretched");
addCard(Zone.BATTLEFIELD, playerB, "Wall of Pine Needles"); // a 3/3 with regeneration
addCard(Zone.BATTLEFIELD, playerB, "Living Wall"); // 0/6 Wall with regeneration
addCard(Zone.BATTLEFIELD, playerB, "Island", 4);
addCard(Zone.HAND, playerB, "Control Magic");
attack(3, playerA, "The Wretched");
block(3, playerB, "Wall of Pine Needles", "The Wretched");
block(3, playerB, "Living Wall", "The Wretched");
castSpell(4, PhaseStep.POSTCOMBAT_MAIN, playerB, "Control Magic", "The Wretched");
setStopAt(4, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerB, "The Wretched", 1);
assertPermanentCount(playerB, "Wall of Pine Needles", 1);
assertPermanentCount(playerB, "Living Wall", 1);
}
@Test
public void testRegenTheWretchedThusRemovingFromCombat() {
addCard(Zone.BATTLEFIELD, playerA, "The Wretched");
addCard(Zone.HAND, playerA, "Regenerate");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
addCard(Zone.BATTLEFIELD, playerB, "Wall of Pine Needles"); // a 3/3 with regeneration
addCard(Zone.BATTLEFIELD, playerB, "Wall of Spears"); // 3/2
attack(3, playerA, "The Wretched");
block(3, playerB, "Wall of Pine Needles", "The Wretched");
block(3, playerB, "Wall of Spears", "The Wretched");
castSpell(3, PhaseStep.DECLARE_BLOCKERS, playerA, "Regenerate", "The Wretched");
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "The Wretched", 1);
assertPermanentCount(playerB, "Wall of Pine Needles", 1);
assertPermanentCount(playerB, "Wall of Spears", 1);
}
}