/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import mage.Mana; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.dynamicvalue.DynamicValue; import mage.choices.ChoiceColor; import mage.constants.Outcome; import mage.game.Game; import mage.players.Player; /** * * @author North */ public class DynamicManaEffect extends BasicManaEffect { private final DynamicValue amount; private final DynamicValue netAmount; private String text = null; private boolean oneChoice; public DynamicManaEffect(Mana mana, DynamicValue amount) { this(mana, amount, null); } public DynamicManaEffect(Mana mana, DynamicValue amount, String text) { this(mana, amount, text, false); } public DynamicManaEffect(Mana mana, DynamicValue amount, String text, boolean oneChoice) { this(mana, amount, text, oneChoice, null); } /** * * @param mana * @param amount * @param text * @param oneChoice is all mana from the same colour or if false the player * can choose different colours * @param netAmount a dynamic value that calculates the possible available * mana (e.g. if you have to pay by removing counters from source) */ public DynamicManaEffect(Mana mana, DynamicValue amount, String text, boolean oneChoice, DynamicValue netAmount) { super(mana); this.amount = amount; this.text = text; this.oneChoice = oneChoice; this.netAmount = netAmount; } public DynamicManaEffect(final DynamicManaEffect effect) { super(effect); this.amount = effect.amount.copy(); this.text = effect.text; this.oneChoice = effect.oneChoice; if (effect.netAmount != null) { this.netAmount = effect.netAmount.copy(); } else { this.netAmount = null; } } @Override public DynamicManaEffect copy() { return new DynamicManaEffect(this); } @Override public boolean apply(Game game, Ability source) { Mana computedMana = computeMana(false, game, source); checkToFirePossibleEvents(computedMana, game, source); game.getPlayer(source.getControllerId()).getManaPool().addMana(computedMana, game, source); return true; } @Override public String getText(Mode mode) { if (text != null && !text.isEmpty()) { return text; } return super.getText(mode) + " for each " + amount.getMessage(); } @Override public Mana getMana(Game game, Ability source) { return null; } public Mana computeMana(boolean netMana, Game game, Ability source) { Mana computedMana = new Mana(); int count; if (netMana && netAmount != null) { // calculate the maximum available mana count = netAmount.calculate(game, source, this); } else { count = amount.calculate(game, source, this); } if (mana.getBlack() > 0) { computedMana.setBlack(count); } else if (mana.getBlue() > 0) { computedMana.setBlue(count); } else if (mana.getGreen() > 0) { computedMana.setGreen(count); } else if (mana.getRed() > 0) { computedMana.setRed(count); } else if (mana.getWhite() > 0) { computedMana.setWhite(count); } else if (mana.getColorless() > 0) { computedMana.setColorless(count); } else if (mana.getAny() > 0) { if (netMana) { computedMana.setAny(count); } else { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { ChoiceColor choiceColor = new ChoiceColor(true); for (int i = 0; i < count; i++) { if (!choiceColor.isChosen()) { while (!controller.choose(Outcome.Benefit, choiceColor, game)) { if (!controller.canRespond()) { return computedMana; } } } choiceColor.increaseMana(computedMana); if (!oneChoice) { choiceColor.clearChoice(); } } } } } else { computedMana.setGeneric(count); } return computedMana; } }