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package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* 702.52. Transmute
*
* 702.52a Transmute is an activated ability that functions only while the card
* with transmute is in a player’s hand. “Transmute [cost]” means “[Cost],
* Discard this card: Search your library for a card with the same converted
* mana cost as the discarded card, reveal that card, and put it into your hand.
* Then shuffle your library. Play this ability only any time you could play a
* sorcery.”
*
* 702.52b Although the transmute ability is playable only if the card is in a
* player’s hand, it continues to exist while the object is in play and in all
* other zones. Therefore objects with transmute will be affected by effects
* that depend on objects having one or more activated abilities.
*
* @author LevelX2
*/
public class TransmuteTest extends CardTestPlayerBase {
@Test
public void searchSimpleOneManaCmcSpell() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
// Target creature gets -3/-0 until end of turn.
// Transmute {1}{U}{U}
addCard(Zone.HAND, playerA, "Dizzy Spell");
addCard(Zone.LIBRARY, playerA, "Lightning Bolt");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Transmute {1}{U}{U}");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Dizzy Spell", 1);
assertHandCount(playerA, "Lightning Bolt", 1);
}
@Test
public void searchSplittedCardOneManaCmcSpell() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
// Target creature gets -3/-0 until end of turn.
// Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
addCard(Zone.HAND, playerA, "Dizzy Spell"); // Instant {U}
// Wear {1}{R}
// Destroy target artifact.
// Tear {W}
// Destroy target enchantment.
addCard(Zone.LIBRARY, playerA, "Wear // Tear");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Transmute {1}{U}{U}");
setChoice(playerA, "Wear // Tear");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Dizzy Spell", 1);
assertHandCount(playerA, "Wear // Tear", 0);
}
@Test
public void searchSplittedCardThreeManaCmcSpell() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
// Counter target spell unless its controller discards his or her hand.
// Transmute {1}{U}{B}
addCard(Zone.HAND, playerA, "Perplex"); // Instant {1}{U}{B}
// Wear {1}{R}
// Destroy target artifact.
// Tear {W}
// Destroy target enchantment.
addCard(Zone.LIBRARY, playerA, "Wear // Tear");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Transmute {1}{U}{B}");
setChoice(playerA, "Wear // Tear");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Perplex", 1);
assertHandCount(playerA, "Wear // Tear", 1);
}
}