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package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BecomesBlockedAllTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.target.common.TargetControlledCreaturePermanent;
/**
*
* @author fireshoes
*/
public class SomberwaldAlpha extends CardImpl {
final static private FilterCreaturePermanent filter = new FilterCreaturePermanent("a creature you control");
static {
filter.add(new ControllerPredicate(TargetController.YOU));
}
public SomberwaldAlpha(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{G}");
this.subtype.add("Wolf");
this.power = new MageInt(3);
this.toughness = new MageInt(2);
// Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.
Effect effect = new BoostTargetEffect(1, 1, Duration.EndOfTurn);
effect.setText("it gets +1/+1 until end of turn");
this.addAbility(new BecomesBlockedAllTriggeredAbility(effect, false, filter, true));
// {1}{G}: Target creature you control gains trample until end of turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
new GainAbilityTargetEffect(TrampleAbility.getInstance(), Duration.EndOfTurn),
new ManaCostsImpl("{1}{G}"));
ability.addTarget(new TargetControlledCreaturePermanent());
this.addAbility(ability);
}
public SomberwaldAlpha(final SomberwaldAlpha card) {
super(card);
}
@Override
public SomberwaldAlpha copy() {
return new SomberwaldAlpha(this);
}
}