package org.mage.test.cards.single;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* also tests regenerate and tests that permanents with protection can be
* sacrificed
*
* @author BetaSteward
*/
public class FiendOfTheShadowsTest extends CardTestPlayerBase {
@Test
public void testCard() {
addCard(Zone.BATTLEFIELD, playerA, "White Knight");
// Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from his or her hand. You may play that card for as long as it remains exiled.
// Sacrifice a Human: Regenerate Fiend of the Shadows.
addCard(Zone.BATTLEFIELD, playerA, "Fiend of the Shadows");
addCard(Zone.BATTLEFIELD, playerB, "Mountain");
addCard(Zone.HAND, playerB, "Lightning Bolt");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sacrifice a Human: Regenerate {this}.");
addTarget(playerA, "White Knight");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Fiend of the Shadows");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "White Knight", 0);
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertPermanentCount(playerA, "Fiend of the Shadows", 1);
}
@Test
public void testCardExile1() {
addCard(Zone.BATTLEFIELD, playerA, "Fiend of the Shadows");
removeAllCardsFromHand(playerB);
addCard(Zone.HAND, playerB, "Swamp");
attack(1, playerA, "Fiend of the Shadows");
playLand(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Swamp");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 17);
assertPermanentCount(playerA, "Fiend of the Shadows", 1);
assertPermanentCount(playerA, "Swamp", 1);
assertHandCount(playerB, 0);
}
@Test
public void testCardExile2() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
addCard(Zone.BATTLEFIELD, playerA, "Fiend of the Shadows");
removeAllCardsFromHand(playerB);
addCard(Zone.HAND, playerB, "Lightning Bolt");
attack(1, playerA, "Fiend of the Shadows");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 14);
assertPermanentCount(playerA, "Fiend of the Shadows", 1);
assertGraveyardCount(playerA, "Lightning Bolt", 0);
assertHandCount(playerB, 0);
assertGraveyardCount(playerB, "Lightning Bolt", 1);
}
}