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package mage.cards.g;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.Target;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FirstTargetPointer;
import java.util.UUID;
/**
*
* @author cbt33
*/
public class GhastlyDemise extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("nonblack creature if its tougness is less than the number of cards in your graveyard");
static {
filter.add(Predicates.not(new ColorPredicate(ObjectColor.BLACK)));
}
public GhastlyDemise(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{B}");
// Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
this.getSpellAbility().addTarget(new TargetCreaturePermanent(filter));
this.getSpellAbility().addEffect(new GhastlyDemiseEffect(false));
}
public GhastlyDemise(final GhastlyDemise card) {
super(card);
}
@Override
public GhastlyDemise copy() {
return new GhastlyDemise(this);
}
}
class GhastlyDemiseEffect extends OneShotEffect {
protected boolean noRegen;
public GhastlyDemiseEffect(boolean noRegen) {
super(Outcome.DestroyPermanent);
staticText = "Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard";
this.noRegen = noRegen;
}
public GhastlyDemiseEffect(final GhastlyDemiseEffect effect) {
super(effect);
this.noRegen = effect.noRegen;
}
@Override
public GhastlyDemiseEffect copy() {
return new GhastlyDemiseEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
int affectedTargets = 0;
if (source.getTargets().size() > 1 && targetPointer instanceof FirstTargetPointer) { // for Rain of Thorns
for (Target target : source.getTargets()) {
for (UUID permanentId : target.getTargets()) {
Permanent permanent = game.getPermanent(permanentId);
if (permanent != null && permanent.getToughness().getValue() <= game.getPlayer(source.getControllerId()).getGraveyard().size()) {
permanent.destroy(source.getSourceId(), game, noRegen);
affectedTargets++;
}
}
}
} else if (!targetPointer.getTargets(game, source).isEmpty()) {
for (UUID permanentId : targetPointer.getTargets(game, source)) {
Permanent permanent = game.getPermanent(permanentId);
if (permanent != null && permanent.getToughness().getValue() <= game.getPlayer(source.getControllerId()).getGraveyard().size()) {
permanent.destroy(source.getSourceId(), game, noRegen);
affectedTargets++;
}
}
}
return affectedTargets > 0;
}
}