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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.common.DealsDamageToAPlayerAllTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ChoosePlayerEffect;
import mage.abilities.keyword.HasteAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SetTargetPointer;
import mage.constants.SuperType;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class SaskiaTheUnyielding extends CardImpl {
public SaskiaTheUnyielding(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{B}{R}{G}{W}");
this.addSuperType(SuperType.LEGENDARY);
this.subtype.add("Human");
this.subtype.add("Soldier");
this.power = new MageInt(3);
this.toughness = new MageInt(4);
// Vigilance
this.addAbility(VigilanceAbility.getInstance());
// Haste
this.addAbility(HasteAbility.getInstance());
// As Saskia the Unyielding enters the battlefield, choose a player.
this.addAbility(new AsEntersBattlefieldAbility(new ChoosePlayerEffect(Outcome.Damage)));
// Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
this.addAbility(new DealsDamageToAPlayerAllTriggeredAbility(
new SaskiaTheUnyieldingEffect(),
new FilterControlledCreaturePermanent("a creature you control"), false, SetTargetPointer.NONE, true
));
}
public SaskiaTheUnyielding(final SaskiaTheUnyielding card) {
super(card);
}
@Override
public SaskiaTheUnyielding copy() {
return new SaskiaTheUnyielding(this);
}
}
class SaskiaTheUnyieldingEffect extends OneShotEffect {
public SaskiaTheUnyieldingEffect() {
super(Outcome.Benefit);
this.staticText = "it deals that much damage to the chosen player";
}
public SaskiaTheUnyieldingEffect(final SaskiaTheUnyieldingEffect effect) {
super(effect);
}
@Override
public SaskiaTheUnyieldingEffect copy() {
return new SaskiaTheUnyieldingEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
UUID playerId = (UUID) game.getState().getValue(source.getSourceId() + "_player");
Player player = game.getPlayer(playerId);
if (player != null && player.canRespond()) {
Integer damage = (Integer) this.getValue("damage");
UUID sourceId = (UUID) this.getValue("sourceId");
if (sourceId != null && damage > 0) {
player.damage(damage, sourceId, game, false, true);
}
}
return true;
}
return false;
}
}