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package mage.cards.w;
import mage.MageInt;
import mage.abilities.common.EntersBattlefieldTappedAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continuous.BecomesCreatureSourceEffect;
import mage.abilities.effects.common.continuous.SwitchPowerToughnessSourceEffect;
import mage.abilities.mana.BlueManaAbility;
import mage.abilities.mana.RedManaAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.game.permanent.token.Token;
import java.util.UUID;
/**
*
* @author fireshoes
*/
public class WanderingFumarole extends CardImpl {
public WanderingFumarole(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.LAND},"");
// Wandering Fumarole enters the battlefield tapped.
this.addAbility(new EntersBattlefieldTappedAbility());
// {T}: Add {U} or {R} to your mana pool.
this.addAbility(new BlueManaAbility());
this.addAbility(new RedManaAbility());
// {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with
// "0: Switch this creature's power and toughness until end of turn." It's still a land.
Effect effect = new BecomesCreatureSourceEffect(new WanderingFumaroleToken(), "land", Duration.EndOfTurn);
effect.setText("{this} becomes a 1/4 blue and red Elemental creature with \"0: Switch this creature's power and toughness until end of turn.\" It's still a land");
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, effect, new ManaCostsImpl("{2}{U}{R}")));
}
public WanderingFumarole(final WanderingFumarole card) {
super(card);
}
@Override
public WanderingFumarole copy() {
return new WanderingFumarole(this);
}
}
class WanderingFumaroleToken extends Token {
public WanderingFumaroleToken() {
super("", "1/4 blue and red Elemental creature with \"0: Switch this creature's power and toughness until end of turn.\"");
cardType.add(CardType.CREATURE);
subtype.add("Elemental");
color.setRed(true);
color.setBlue(true);
power = new MageInt(1);
toughness = new MageInt(4);
addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new SwitchPowerToughnessSourceEffect(Duration.EndOfTurn), new ManaCostsImpl("{0}")));
}
}