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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.n;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterNonlandCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.TargetPlayer;
/**
*
* @author North
*/
public class NightTerrors extends CardImpl {
public NightTerrors(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{2}{B}");
// Target player reveals his or her hand. You choose a nonland card from it. Exile that card.
this.getSpellAbility().addTarget(new TargetPlayer());
this.getSpellAbility().addEffect(new NightTerrorsEffect());
}
public NightTerrors(final NightTerrors card) {
super(card);
}
@Override
public NightTerrors copy() {
return new NightTerrors(this);
}
}
class NightTerrorsEffect extends OneShotEffect {
public NightTerrorsEffect() {
super(Outcome.Exile);
this.staticText = "Target player reveals his or her hand. You choose a nonland card from it. Exile that card";
}
public NightTerrorsEffect(final NightTerrorsEffect effect) {
super(effect);
}
@Override
public NightTerrorsEffect copy() {
return new NightTerrorsEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Player targetPlayer = game.getPlayer(source.getFirstTarget());
if (player != null && targetPlayer != null) {
targetPlayer.revealCards("Night Terrors", targetPlayer.getHand(), game);
TargetCard target = new TargetCard(Zone.HAND, new FilterNonlandCard("nonland card to exile"));
if (player.choose(Outcome.Exile, targetPlayer.getHand(), target, game)) {
Card card = targetPlayer.getHand().get(target.getFirstTarget(), game);
if (card != null) {
card.moveToExile(null, "", source.getSourceId(), game);
}
}
return true;
}
return false;
}
}