/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.dynamicvalue.common;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.game.Game;
import mage.game.combat.CombatGroup;
/**
*
* @author Markedagain
*/
public class BlockedCreatureCount implements DynamicValue {
private String message;
boolean beyondTheFirst;
public BlockedCreatureCount() {
this("each creature blocking it");
}
public BlockedCreatureCount(String message) {
this(message, false);
}
public BlockedCreatureCount(String message, boolean beyondTheFirst) {
this.message = message;
//this.beyondTheFirst = beyondTheFirst; this was never set in the original, so not setting here just in case ??
}
public BlockedCreatureCount(final BlockedCreatureCount dynamicValue) {
super();
this.message = dynamicValue.message;
this.beyondTheFirst = dynamicValue.beyondTheFirst;
}
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
for (CombatGroup combatGroup : game.getCombat().getGroups()) {
if (combatGroup.getAttackers().contains(sourceAbility.getSourceId())) {
int blockers = combatGroup.getBlockers().size();
if (beyondTheFirst) {
blockers = blockers > 0 ? blockers - 1 : 0;
}
return blockers;
}
}
return 0;
}
@Override
public BlockedCreatureCount copy() {
return new BlockedCreatureCount(this);
}
@Override
public String getMessage() {
return message;
}
@Override
public String toString() {
return "X";
}
}