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package mage.cards.i;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class InnerFlameIgniter extends CardImpl {
public InnerFlameIgniter(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{R}");
this.subtype.add("Elemental");
this.subtype.add("Warrior");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// {2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1,0,Duration.EndOfTurn), new ManaCostsImpl("{2}{R}"));
ability.addEffect(new InnerFlameIgniterEffect());
this.addAbility(ability);
}
public InnerFlameIgniter(final InnerFlameIgniter card) {
super(card);
}
@Override
public InnerFlameIgniter copy() {
return new InnerFlameIgniter(this);
}
}
class InnerFlameIgniterEffect extends OneShotEffect {
static class ActivationInfo {
public int zoneChangeCounter;
public int turn;
public int activations;
}
public InnerFlameIgniterEffect() {
super(Outcome.Damage);
this.staticText = "If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn";
}
public InnerFlameIgniterEffect(final InnerFlameIgniterEffect effect) {
super(effect);
}
@Override
public InnerFlameIgniterEffect copy() {
return new InnerFlameIgniterEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (controller != null && sourcePermanent != null) {
ActivationInfo info;
Object object = game.getState().getValue(source.getSourceId() + "ActivationInfo");
if (object instanceof ActivationInfo) {
info = (ActivationInfo) object;
if (info.turn != game.getTurnNum() || sourcePermanent.getZoneChangeCounter(game) != info.zoneChangeCounter) {
info.turn = game.getTurnNum();
info.zoneChangeCounter = sourcePermanent.getZoneChangeCounter(game);
info.activations = 0;
}
} else {
info = new ActivationInfo();
info.turn = game.getTurnNum();
info.zoneChangeCounter = sourcePermanent.getZoneChangeCounter(game);
game.getState().setValue(source.getSourceId() + "ActivationInfo", info);
}
info.activations++;
if (info.activations == 3) {
game.addEffect(new GainAbilityControlledEffect(FirstStrikeAbility.getInstance(), Duration.EndOfTurn), source);
}
return true;
}
return false;
}
}