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package mage.cards.e;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.common.DealsDamageToAPlayerTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.ChooseOpponentEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect;
import mage.abilities.effects.common.discard.DiscardTargetEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author jeffwadsworth
*/
public class EntropicSpecter extends CardImpl {
public EntropicSpecter(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{B}{B}");
this.subtype.add("Specter");
this.subtype.add("Spirit");
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// Flying
this.addAbility(FlyingAbility.getInstance());
// As Entropic Specter enters the battlefield, choose an opponent.
this.addAbility(new AsEntersBattlefieldAbility(new ChooseOpponentEffect(Outcome.Detriment)));
// Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.
this.addAbility(new SimpleStaticAbility(Zone.ALL,
// back to the graveyard or if the choosen player left the gane it's again a 0/0
new SetPowerToughnessSourceEffect(new CardsInTargetPlayerHandCount(), Duration.WhileOnBattlefield, SubLayer.CharacteristicDefining_7a)));
// Whenever Entropic Specter deals damage to a player, that player discards a card.
this.addAbility(new DealsDamageToAPlayerTriggeredAbility(new DiscardTargetEffect(1, false), false, true));
}
public EntropicSpecter(final EntropicSpecter card) {
super(card);
}
@Override
public EntropicSpecter copy() {
return new EntropicSpecter(this);
}
}
class CardsInTargetPlayerHandCount implements DynamicValue {
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
if (sourceAbility != null) {
UUID playerId = (UUID) game.getState().getValue(sourceAbility.getSourceId() + ChooseOpponentEffect.VALUE_KEY);
Player chosenPlayer = game.getPlayer(playerId);
if (chosenPlayer != null) {
return chosenPlayer.getHand().size();
}
}
return 0;
}
@Override
public DynamicValue copy() {
return new mage.abilities.dynamicvalue.common.CardsInControllerHandCount();
}
@Override
public String getMessage() {
return "cards in chosen opponents hand";
}
@Override
public String toString() {
return "1";
}
}