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package org.mage.test.cards.mana;
import mage.abilities.mana.ManaOptions;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ReflectingPoolTest extends CardTestPlayerBase {
/**
* Reflecting Pool does not count Crumbling Vestige as a source of all mana
* colors
*/
@Test
public void testTriggeredManaAbility() {
addCard(Zone.HAND, playerA, "Lightning Bolt", 1); // {R}
// {T}: Add to your mana pool one mana of any type that a land you control could produce.
addCard(Zone.BATTLEFIELD, playerA, "Reflecting Pool", 1);
// Crumbling Vestige enters the battlefield tapped.
// When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.
// {T}: Add {C} to you mana pool.
addCard(Zone.HAND, playerA, "Crumbling Vestige", 1);
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Crumbling Vestige");
setChoice(playerA, "Red");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Crumbling Vestige", 1);
assertGraveyardCount(playerA, "Lightning Bolt", 1);
assertLife(playerA, 20);
assertLife(playerB, 17);
}
/**
* Reflecting Pool does not see what mana Exotic Orchard can produce
*/
@Test
public void testWithExoticOrchard() {
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
// {T}: Add to your mana pool one mana of any type that a land you control could produce.
addCard(Zone.BATTLEFIELD, playerA, "Reflecting Pool", 1);
// {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
addCard(Zone.BATTLEFIELD, playerA, "Exotic Orchard", 1);
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
execute();
ManaOptions options = playerA.getAvailableManaTest(currentGame);
Assert.assertEquals("Player should be able to create 2 red mana", "{R}{R}", options.get(0).toString());
}
/**
* Test 2 Reflecting Pools
*/
@Test
public void test2WithExoticOrchard() {
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
// {T}: Add to your mana pool one mana of any type that a land you control could produce.
addCard(Zone.BATTLEFIELD, playerA, "Reflecting Pool", 2);
// {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
addCard(Zone.BATTLEFIELD, playerA, "Exotic Orchard", 1);
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
execute();
ManaOptions options = playerA.getAvailableManaTest(currentGame);
Assert.assertEquals("Player should be able to create 3 red mana", "{R}{R}{R}", options.get(0).toString());
}
/**
* Test 2 Reflecting Pools
*/
@Test
public void testWith2ExoticOrchard() {
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
// {T}: Add to your mana pool one mana of any type that a land you control could produce.
addCard(Zone.BATTLEFIELD, playerA, "Reflecting Pool", 1);
// {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
addCard(Zone.BATTLEFIELD, playerA, "Exotic Orchard", 2);
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
execute();
ManaOptions options = playerA.getAvailableManaTest(currentGame);
Assert.assertEquals("Player should be able to create 2 red mana", "{R}{R}{R}", options.get(0).toString());
}
/**
* Reflecting Pool does not see Gaea's Cradle or Serra's Sanctum as
* producing mana
*/
@Test
public void testWithGaeasCradle() {
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
// {T}: Add to your mana pool one mana of any type that a land you control could produce.
addCard(Zone.BATTLEFIELD, playerA, "Reflecting Pool", 1);
// {T}: Add {G} to your mana pool for each creature you control.
addCard(Zone.BATTLEFIELD, playerA, "Gaea's Cradle", 1);
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
execute();
ManaOptions options = playerA.getAvailableManaTest(currentGame);
Assert.assertEquals("Player should be able to create 2 red mana", "{G}{G}", options.get(0).toString());
}
}