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package mage.cards.h;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DiesTriggeredAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.common.CountersSourceCount;
import mage.abilities.effects.AsTurnedFaceUpEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.EntersBattlefieldWithXCountersEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.keyword.MorphAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.permanent.token.SnakeToken;
/**
*
* @author LevelX2
*/
public class HoodedHydra extends CardImpl {
public HoodedHydra(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{X}{G}{G}");
this.subtype.add("Snake");
this.subtype.add("Hydra");
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// Hooded Hydra enters the battlefield with X +1/+1 counters on it.
this.addAbility(new EntersBattlefieldAbility(new EntersBattlefieldWithXCountersEffect(CounterType.P1P1.createInstance())));
// When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.
this.addAbility(new DiesTriggeredAbility(new CreateTokenEffect(new SnakeToken("KTK"), new CountersSourceCount(CounterType.P1P1)), false));
// Morph {3}{G}{G}
this.addAbility(new MorphAbility(this, new ManaCostsImpl("{3}{G}{G}")));
// As Hooded Hydra is turned face up, put five +1/+1 counters on it.
Effect effect = new AddCountersSourceEffect(CounterType.P1P1.createInstance(5));
effect.setText("put five +1/+1 counters on it");
// TODO: Does not work because the ability is still removed from permanent while the effect checks if the ability still exists.
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new AsTurnedFaceUpEffect(effect, false));
ability.setWorksFaceDown(true);
this.addAbility(ability);
}
public HoodedHydra(final HoodedHydra card) {
super(card);
}
@Override
public HoodedHydra copy() {
return new HoodedHydra(this);
}
}