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package mage.cards.t;
import mage.ObjectColor;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.AttachedToMatchesFilterCondition;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.BoostEquippedEffect;
import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.filter.predicate.mageobject.SupertypePredicate;
import mage.target.common.TargetControlledCreaturePermanent;
import java.util.UUID;
/**
* @author LevelX
*/
public class TenzaGodosMaul extends CardImpl {
private static final String rule1 = "As long as it's legendary, it gets an additional +2/+2";
private static final String rule2 = "As long as it's red, it has trample.";
private static final FilterCreaturePermanent legendaryFilter = new FilterCreaturePermanent("legendary");
private static final FilterCreaturePermanent redFilter = new FilterCreaturePermanent("red");
static {
legendaryFilter.add(new SupertypePredicate(SuperType.LEGENDARY));
redFilter.add(new ColorPredicate(ObjectColor.RED));
}
public TenzaGodosMaul(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{3}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add("Equipment");
// Equipped creature gets +1/+1.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1, 1)));
// As long as it's legendary, it gets an additional +2/+2.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
new BoostEquippedEffect(2, 2),
new AttachedToMatchesFilterCondition(legendaryFilter), rule1)));
// As long as it's red, it has trample.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
new GainAbilityAttachedEffect(TrampleAbility.getInstance(), AttachmentType.EQUIPMENT),
new AttachedToMatchesFilterCondition(redFilter), rule2)));
// Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(1), new TargetControlledCreaturePermanent()));
}
public TenzaGodosMaul(final TenzaGodosMaul card) {
super(card);
}
@Override
public TenzaGodosMaul copy() {
return new TenzaGodosMaul(this);
}
}