package org.mage.test.cards.single.soi;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* 3BG Legendary Creature - Frog Horror Deathtouch
*
* At the beginning of your upkeep, sacrifice The Gitrog Monster unless you
* sacrifice a land.
*
* You may play an additional land on each of your turns.
*
* Whenever one or more land cards are put into your graveyard from anywhere,
* draw a card.
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class TheGitrogMonsterTest extends CardTestPlayerBase {
/**
* Basic sacrifice test when no lands are present
*/
@Test
public void noLandsSacrificeGitrog() {
addCard(Zone.HAND, playerA, "The Gitrog Monster", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
addCard(Zone.HAND, playerB, "Armageddon", 1); // destroy all lands
addCard(Zone.BATTLEFIELD, playerB, "Plains", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "The Gitrog Monster");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Armageddon");
setStopAt(3, PhaseStep.DRAW);
execute();
assertGraveyardCount(playerA, "Swamp", 3);
assertGraveyardCount(playerA, "Forest", 2);
assertGraveyardCount(playerA, "The Gitrog Monster", 1);
assertGraveyardCount(playerB, "Plains", 4);
assertGraveyardCount(playerB, "Armageddon", 1);
assertPermanentCount(playerA, "The Gitrog Monster", 0);
assertHandCount(playerA, 2); // 1 for turn, 1 more for lands that hit the grave
}
/**
* Basic sacrifice test when there is a land
*/
@Test
public void hasLandsSacrificeLand() {
addCard(Zone.HAND, playerA, "The Gitrog Monster", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "The Gitrog Monster");
// on 3rd turn during upkeep opt to sacrifice a land
setChoice(playerA, "Yes");
addTarget(playerA, "Swamp");
setStopAt(3, PhaseStep.DRAW);
execute();
assertGraveyardCount(playerA, "Swamp", 1);
assertPermanentCount(playerA, "The Gitrog Monster", 1);
assertHandCount(playerA, 2); // 1 for turn, 1 more for land sacrificed
}
/**
* Basic sacrifice test when there is a land
*/
@Test
public void boardSweeperWithTokens() {
addCard(Zone.HAND, playerA, "The Gitrog Monster", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
addCard(Zone.HAND, playerB, "Planar Outburst", 1); // destroy all non-land creatures
addCard(Zone.BATTLEFIELD, playerB, "Plains", 7);
addCard(Zone.BATTLEFIELD, playerB, "Archangel of Tithes", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "The Gitrog Monster");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Raise the Alarm");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Planar Outburst");
setStopAt(3, PhaseStep.DRAW);
execute();
assertPermanentCount(playerA, "The Gitrog Monster", 0);
assertPermanentCount(playerB, "Planar Outburst", 0);
}
/**
* NOTE: As of 05/05/2017 this test is failing due to a bug in code. See
* issue #3251
*
* I took control of a Gitrog Monster, while the Gitrog Monster's owner
* controlled a Dryad Arbor and cast Toxic Deluge for 6.
*/
@Test
public void controlChange() {
// Deathtouch
// At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
// You may play an additional land on each of your turns.
// Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
addCard(Zone.HAND, playerA, "The Gitrog Monster", 1); // Creature 6/6 {3}{B}{G}
// As an additional cost to cast Toxic Deluge, pay X life.
// All creatures get -X/-X until end of turn.
addCard(Zone.HAND, playerA, "Toxic Deluge", 1); // Sorcery {2}{B}
// (Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.")
addCard(Zone.HAND, playerA, "Dryad Arbor", 1); // Land Creature 1/1
addCard(Zone.HAND, playerA, "Swamp", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
// Rags Sorcery {2}{B}{B}
// All creatures get -2/-2 until end of turn.
// Riches Sorcery {5}{U}{U}
// Each opponent chooses a creature he or she controls. You gain control of each of those creatures.
addCard(Zone.GRAVEYARD, playerB, "Rags // Riches", 1);
addCard(Zone.BATTLEFIELD, playerB, "Island", 7);
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Swamp");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "The Gitrog Monster");
playLand(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Dryad Arbor");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Riches");
setChoice(playerA, "The Gitrog Monster");
// As an additional cost to cast Toxic Deluge, pay X life.
// All creatures get -X/-X until end of turn.
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Toxic Deluge");
setChoice(playerA, "X=6");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertExileCount(playerB, "Rags // Riches", 1);
assertGraveyardCount(playerA, "Toxic Deluge", 1);
assertLife(playerA, 14);
assertGraveyardCount(playerA, "The Gitrog Monster", 1);
assertGraveyardCount(playerA, "Dryad Arbor", 1);
assertHandCount(playerB, 1); // 1 drawn in draw step of turn 2
assertHandCount(playerA, 1); // 1 drawn in draw step of turn 3 - no card from Gitrog
}
}