/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.r; import java.util.UUID; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.game.Game; import mage.game.permanent.Permanent; import mage.watchers.common.SourceDidDamageWatcher; /** * @author LevelX2 */ public class RestoreThePeace extends CardImpl { public RestoreThePeace(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{W}{U}"); // Return each creature that dealt damage this turn to its owner's hand. this.getSpellAbility().addEffect(new RestoreThePeaceEffect()); this.getSpellAbility().addWatcher(new SourceDidDamageWatcher()); } public RestoreThePeace(final RestoreThePeace card) { super(card); } @Override public RestoreThePeace copy() { return new RestoreThePeace(this); } } class RestoreThePeaceEffect extends OneShotEffect { public RestoreThePeaceEffect() { super(Outcome.ReturnToHand); this.staticText = "Return each creature that dealt damage this turn to its owner's hand"; } public RestoreThePeaceEffect(final RestoreThePeaceEffect effect) { super(effect); } @Override public RestoreThePeaceEffect copy() { return new RestoreThePeaceEffect(this); } @Override public boolean apply(Game game, Ability source) { SourceDidDamageWatcher watcher = (SourceDidDamageWatcher) game.getState().getWatchers().get(SourceDidDamageWatcher.class.getSimpleName()); if (watcher != null) { for (UUID permId : watcher.damageSources) { Permanent perm = game.getPermanent(permId); if (perm != null) { perm.moveToZone(Zone.HAND, source.getSourceId(), game, true); } } return true; } return false; } }