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package mage.cards.h;
import java.util.UUID;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.dynamicvalue.common.PermanentsTargetOpponentControlsCount;
import mage.abilities.effects.common.GainLifeEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.target.common.TargetOpponent;
/**
*
* @author LoneFox
*/
public class HonorableScout extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("black and/or red creature");
static {
filter.add(Predicates.or(new ColorPredicate(ObjectColor.BLACK), new ColorPredicate(ObjectColor.RED)));
}
public HonorableScout(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{W}");
this.subtype.add("Human");
this.subtype.add("Soldier");
this.subtype.add("Scout");
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.
Ability ability = new EntersBattlefieldTriggeredAbility(new GainLifeEffect(new PermanentsTargetOpponentControlsCount(filter, 2)));
ability.addTarget(new TargetOpponent());
this.addAbility(ability);
}
public HonorableScout(final HonorableScout card) {
super(card);
}
@Override
public HonorableScout copy() {
return new HonorableScout(this);
}
}