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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.c;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.PreventionEffectImpl;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author LoneFox
*/
public class CrumblingSanctuary extends CardImpl {
public CrumblingSanctuary(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{5}");
// If damage would be dealt to a player, that player exiles that many cards from the top of his or her library instead.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CrumblingSanctuaryEffect()));
}
public CrumblingSanctuary(final CrumblingSanctuary card) {
super(card);
}
@Override
public CrumblingSanctuary copy() {
return new CrumblingSanctuary(this);
}
}
class CrumblingSanctuaryEffect extends PreventionEffectImpl {
public CrumblingSanctuaryEffect() {
super(Duration.WhileOnBattlefield, Integer.MAX_VALUE, false, false);
staticText = "If damage would be dealt to a player, that player exiles that many cards from the top of his or her library instead.";
}
public CrumblingSanctuaryEffect(final CrumblingSanctuaryEffect effect) {
super(effect);
}
@Override
public CrumblingSanctuaryEffect copy() {
return new CrumblingSanctuaryEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
int amount = event.getAmount();
Player player = game.getPlayer(event.getTargetId());
if(player != null) {
preventDamageAction(event, source, game);
player.moveCards(player.getLibrary().getTopCards(game, amount), Zone.EXILED, source, game);
return true;
}
return false;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return super.applies(event, source, game) && (game.getPlayer(event.getTargetId()) != null);
}
}