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package mage.cards.n;
import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.MadnessAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.filter.FilterCard;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInHand;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author LevelX2
*/
public class NightshadeAssassin extends CardImpl {
public NightshadeAssassin(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{B}{B}");
this.subtype.add("Human");
this.subtype.add("Assassin");
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// First strike
this.addAbility(FirstStrikeAbility.getInstance());
// When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Ability ability = new EntersBattlefieldTriggeredAbility(new NightshadeAssassinEffect(), true);
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
// Madness {1}{B}
this.addAbility(new MadnessAbility(this, new ManaCostsImpl("{1}{B}")));
}
public NightshadeAssassin(final NightshadeAssassin card) {
super(card);
}
@Override
public NightshadeAssassin copy() {
return new NightshadeAssassin(this);
}
}
class NightshadeAssassinEffect extends OneShotEffect {
public NightshadeAssassinEffect() {
super(Outcome.UnboostCreature);
staticText = "you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn";
}
public NightshadeAssassinEffect(final NightshadeAssassinEffect effect) {
super(effect);
}
@Override
public NightshadeAssassinEffect copy() {
return new NightshadeAssassinEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = source.getSourceObject(game);
if (controller == null || sourceObject == null) {
return false;
}
FilterCard filter = new FilterCard();
filter.add(new ColorPredicate(ObjectColor.BLACK));
int blackCards = controller.getHand().count(filter, source.getSourceId(), source.getControllerId(), game);
int cardsToReveal = controller.getAmount(0, blackCards, "Reveal how many black cards?", game);
game.informPlayers(controller.getLogName() + " chooses to reveal " + cardsToReveal + " black cards.");
if (cardsToReveal > 0) {
TargetCardInHand target = new TargetCardInHand(cardsToReveal, cardsToReveal, filter);
if (controller.choose(Outcome.Benefit, target, source.getSourceId(), game)) {
controller.revealCards(sourceObject.getIdName(), new CardsImpl(target.getTargets()), game);
int unboost = target.getTargets().size() * -1;
ContinuousEffect effect = new BoostTargetEffect(unboost, unboost, Duration.EndOfTurn);
effect.setTargetPointer(getTargetPointer());
game.addEffect(effect, source);
}
}
return true;
}
}