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package mage.cards.s;
import java.util.UUID;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.common.CardsInControllerHandCount;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.continuous.BoostEquippedEffect;
import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.abilities.keyword.ProtectionAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPlayer;
/**
*
* @author Loki
*/
public class SwordOfWarAndPeace extends CardImpl {
public SwordOfWarAndPeace(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{3}");
this.subtype.add("Equipment");
// Equipped creature gets +2/+2 and has protection from red and from white.
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2));
Effect effect = new GainAbilityAttachedEffect(ProtectionAbility.from(ObjectColor.RED, ObjectColor.WHITE), AttachmentType.EQUIPMENT);
effect.setText("and has protection from red and from white");
ability.addEffect(effect);
this.addAbility(ability);
// Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.
this.addAbility(new SwordOfWarAndPeaceAbility());
// Equip {2}
this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
}
public SwordOfWarAndPeace(final SwordOfWarAndPeace card) {
super(card);
}
@Override
public SwordOfWarAndPeace copy() {
return new SwordOfWarAndPeace(this);
}
}
class SwordOfWarAndPeaceAbility extends TriggeredAbilityImpl {
public SwordOfWarAndPeaceAbility() {
super(Zone.BATTLEFIELD, new SwordOfWarAndPeaceDamageEffect());
this.addEffect(new GainLifeEffect(new CardsInControllerHandCount()));
this.addTarget(new TargetPlayer());
}
public SwordOfWarAndPeaceAbility(final SwordOfWarAndPeaceAbility ability) {
super(ability);
}
@Override
public SwordOfWarAndPeaceAbility copy() {
return new SwordOfWarAndPeaceAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == EventType.DAMAGED_PLAYER;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event;
Permanent damageSource = game.getPermanentOrLKIBattlefield(event.getSourceId());
if (damageEvent.isCombatDamage() && damageSource != null && damageSource.getAttachments().contains(this.getSourceId())) {
getTargets().get(0).clearChosen();
getTargets().get(0).add(event.getPlayerId(), game);
return true;
}
return false;
}
@Override
public String getRule() {
return "Whenever equipped creature deals combat damage to a player, {this} deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.";
}
}
class SwordOfWarAndPeaceDamageEffect extends OneShotEffect {
SwordOfWarAndPeaceDamageEffect() {
super(Outcome.Damage);
staticText = "{this} deals damage to that player equal to the number of cards in his or her hand";
}
SwordOfWarAndPeaceDamageEffect(final SwordOfWarAndPeaceDamageEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player target = game.getPlayer(source.getFirstTarget());
if (target != null) {
target.damage(target.getHand().size(), source.getSourceId(), game, false, true);
}
return true;
}
@Override
public SwordOfWarAndPeaceDamageEffect copy() {
return new SwordOfWarAndPeaceDamageEffect(this);
}
}