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package mage.cards.f;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.EnchantedSourceCondition;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import java.util.UUID;
/**
*
* @author North
*/
public class FlaringFlameKin extends CardImpl {
public FlaringFlameKin(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{R}");
this.subtype.add("Elemental");
this.subtype.add("Warrior");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."
EnchantedSourceCondition enchanted = new EnchantedSourceCondition();
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
new BoostSourceEffect(2, 2, Duration.WhileOnBattlefield), enchanted,
"As long as {this} is enchanted, it gets +2/+2"));
ability.addEffect(new ConditionalContinuousEffect(
new GainAbilitySourceEffect(TrampleAbility.getInstance()), enchanted,
", has trample"));
Ability grantedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD,
new BoostSourceEffect(1, 0, Duration.EndOfTurn), new ManaCostsImpl("{R}"));
ability.addEffect(new ConditionalContinuousEffect(new GainAbilitySourceEffect(grantedAbility),
enchanted, ", and has \"{R}: {this} gets +1/+0 until end of turn.\""));
this.addAbility(ability);
}
public FlaringFlameKin(final FlaringFlameKin card) {
super(card);
}
@Override
public FlaringFlameKin copy() {
return new FlaringFlameKin(this);
}
}