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package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class RecoverTest extends CardTestPlayerBase {
/**
* 702.58a Recover is a triggered ability that functions only while the card
* with recover is in a player’s graveyard. “Recover [cost]” means “When a
* creature is put into your graveyard from the battlefield, you may pay
* [cost]. If you do, return this card from your graveyard to your hand.
* Otherwise, exile this card.”
*/
@Test
public void testReturnToHand() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
// You gain 4 life.
// Recover {1}{W}
addCard(Zone.HAND, playerA, "Sun's Bounty");
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sun's Bounty");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion");
setChoice(playerA, "Yes");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertHandCount(playerA, "Sun's Bounty", 1);
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
assertLife(playerA, 24);
assertTappedCount("Plains", true, 4);
}
@Test
public void testGoingToExile() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
// You gain 4 life.
// Recover {1}{W}
addCard(Zone.HAND, playerA, "Sun's Bounty");
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sun's Bounty");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion");
setChoice(playerA, "No");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertTappedCount("Plains", true, 2);
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertExileCount("Sun's Bounty", 1);
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
assertLife(playerA, 24);
}
}