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package mage.cards.e;
import mage.abilities.Mode;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.filter.common.FilterCreaturePermanent;
import mage.target.Target;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class EngineeredMight extends CardImpl {
public EngineeredMight(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{3}{G}{W}");
// Choose one -
// • Target creature gets +5/+5 and gains trample until end of turn.
Effect effect = new BoostTargetEffect(5, 5, Duration.EndOfTurn);
effect.setText("Target creature gets +5/+5");
this.getSpellAbility().addEffect(effect);
effect = new GainAbilityTargetEffect(TrampleAbility.getInstance(), Duration.EndOfTurn);
effect.setText("and gains trample until end of turn");
this.getSpellAbility().addEffect(effect);
Target target = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(target);
// • Creatures you control get +2/+2 and gain vigilance until end of turn.
Mode mode = new Mode();
effect = new BoostControlledEffect(2, 2, Duration.EndOfTurn);
effect.setText("Creatures you control get +2/+2");
mode.getEffects().add(effect);
effect = new GainAbilityControlledEffect(VigilanceAbility.getInstance(), Duration.EndOfTurn, new FilterCreaturePermanent());
effect.setText("and gain vigilance until end of turn");
mode.getEffects().add(effect);
this.getSpellAbility().addMode(mode);
}
public EngineeredMight(final EngineeredMight card) {
super(card);
}
@Override
public EngineeredMight copy() {
return new EngineeredMight(this);
}
}