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package mage.cards.h;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.RenownedSourceCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.RenownAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.abilities.mana.AnyColorManaAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
/**
*
* @author LevelX2
*/
public class HonoredHierarch extends CardImpl {
public HonoredHierarch(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{G}");
this.subtype.add("Human");
this.subtype.add("Druid");
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Renown 1 <i>(When this creature deals combat damage to a player, if it isn't renowned put a +1/+1 counter on it and it becomes renowned.)<i>
this.addAbility(new RenownAbility(1));
// As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color to your mana pool."
Effect effect = new ConditionalContinuousEffect(
new GainAbilitySourceEffect(VigilanceAbility.getInstance(), Duration.WhileOnBattlefield),
RenownedSourceCondition.instance,
"As long as {this} is renown, it has vigilance");
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
effect = new ConditionalContinuousEffect(
new GainAbilitySourceEffect(new AnyColorManaAbility(), Duration.WhileOnBattlefield),
RenownedSourceCondition.instance,
"and \"{T}: Add one mana of any color to your mana pool.\"");
ability.addEffect(effect);
this.addAbility(ability);
}
public HonoredHierarch(final HonoredHierarch card) {
super(card);
}
@Override
public HonoredHierarch copy() {
return new HonoredHierarch(this);
}
}