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package mage.cards.l;
import java.util.UUID;
import mage.abilities.LoyaltyAbility;
import mage.abilities.common.PlanswalkerEntersWithLoyalityCountersAbility;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.DestroyAllEffect;
import mage.abilities.effects.common.PutTopCardOfLibraryIntoGraveControllerEffect;
import mage.abilities.effects.common.ReturnFromGraveyardToBattlefieldTargetEffect;
import mage.abilities.effects.common.continuous.BecomesBlackZombieAdditionEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.filter.common.FilterCreatureCard;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.permanent.token.ZombieToken;
import mage.target.common.TargetCardInYourGraveyard;
/**
*
* @author JRHerlehy
*/
public class LilianaDeathsMajesty extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("non-Zombie creatures");
static {
filter.add(Predicates.not(new SubtypePredicate("Zombie")));
}
public LilianaDeathsMajesty(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.PLANESWALKER}, "{3}{B}{B}");
this.subtype.add("Liliana");
//Starting Loyalty: 5
this.addAbility(new PlanswalkerEntersWithLoyalityCountersAbility(5));
// +1: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard.
LoyaltyAbility ability = new LoyaltyAbility(new CreateTokenEffect(new ZombieToken()), 1);
ability.addEffect(new PutTopCardOfLibraryIntoGraveControllerEffect(2));
this.addAbility(ability);
// -3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
ability = new LoyaltyAbility(new BecomesBlackZombieAdditionEffect() // because the effect has to be active for triggered effects that e.g. check if the creature entering is a Zombie, the continuous effect needs to be added before the card moving effect is applied
.setText(""), -3);
ability.addTarget(new TargetCardInYourGraveyard(new FilterCreatureCard("creature card from your graveyard")));
ability.addEffect(new ReturnFromGraveyardToBattlefieldTargetEffect()
.setText("Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types"));
this.addAbility(ability);
// -7: Destroy all non-Zombie creatures.
ability = new LoyaltyAbility(new DestroyAllEffect(filter), -7);
this.addAbility(ability);
}
public LilianaDeathsMajesty(final LilianaDeathsMajesty card) {
super(card);
}
@Override
public LilianaDeathsMajesty copy() {
return new LilianaDeathsMajesty(this);
}
}