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package mage.cards.n;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SpellCastControllerTriggeredAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BecomesCreatureTargetEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.SuperType;
import mage.counters.CounterType;
import mage.filter.FilterSpell;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.game.Game;
import mage.game.permanent.token.Token;
import mage.target.Target;
import mage.target.common.TargetControlledPermanent;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
*
* @author fireshoes
*/
public class NoyanDarRoilShaper extends CardImpl {
private static final FilterSpell filter = new FilterSpell("instant or sorcery card");
static {
filter.add(Predicates.or(
new CardTypePredicate(CardType.INSTANT),
new CardTypePredicate(CardType.SORCERY)));
}
public NoyanDarRoilShaper(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{W}{U}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add("Merfolk");
this.subtype.add("Ally");
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control.
// If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Ability ability = new SpellCastControllerTriggeredAbility(new NoyanDarEffect(), filter, true);
ability.addTarget(new TargetControlledPermanent(new FilterControlledLandPermanent()));
this.addAbility(ability);
}
public NoyanDarRoilShaper(final NoyanDarRoilShaper card) {
super(card);
}
@Override
public NoyanDarRoilShaper copy() {
return new NoyanDarRoilShaper(this);
}
}
class NoyanDarEffect extends OneShotEffect {
public NoyanDarEffect() {
super(Outcome.BoostCreature);
this.staticText = "put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.";
}
public NoyanDarEffect(final NoyanDarEffect effect) {
super(effect);
}
@Override
public NoyanDarEffect copy() {
return new NoyanDarEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
UUID targetId = null;
for (Target target : source.getTargets()) {
targetId = target.getFirstTarget();
}
if (targetId != null) {
FixedTarget fixedTarget = new FixedTarget(targetId);
ContinuousEffect continuousEffect = new BecomesCreatureTargetEffect(new AwakenElementalToken(), false, true, Duration.Custom);
continuousEffect.setTargetPointer(fixedTarget);
game.addEffect(continuousEffect, source);
Effect effect = new AddCountersTargetEffect(CounterType.P1P1.createInstance(3));
effect.setTargetPointer(fixedTarget);
return effect.apply(game, source);
}
return true;
}
}
class AwakenElementalToken extends Token {
public AwakenElementalToken() {
super("", "0/0 Elemental creature with haste");
this.cardType.add(CardType.CREATURE);
this.subtype.add("Elemental");
this.power = new MageInt(0);
this.toughness = new MageInt(0);
this.addAbility(HasteAbility.getInstance());
}
}