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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.k;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.constants.ComparisonType;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.CardsInHandCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.CardsInControllerHandCount;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.SuperType;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
/**
*
* @author LevelX2
*/
public class KiyomaroFirstToStand extends CardImpl {
public KiyomaroFirstToStand(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{W}{W}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add("Spirit");
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.
DynamicValue xValue= new CardsInControllerHandCount();
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(xValue, Duration.EndOfGame)));
// As long as you have four or more cards in hand, Kiyomaro has vigilance.
Condition condition = new CardsInHandCondition(ComparisonType.MORE_THAN,3);
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
new GainAbilitySourceEffect(VigilanceAbility.getInstance(), Duration.WhileOnBattlefield), condition,
"As long as you have four or more cards in hand, {this} has vigilance"));
this.addAbility(ability);
// Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
this.addAbility(new ConditionalTriggeredAbility(
new KiyomaroFirstToStandDealsDamageTriggeredAbility(),
new CardsInHandCondition(ComparisonType.MORE_THAN, 6),
"Whenever {this} deals damage, if you have seven or more cards in hand, you gain 7 life"
));
}
public KiyomaroFirstToStand(final KiyomaroFirstToStand card) {
super(card);
}
@Override
public KiyomaroFirstToStand copy() {
return new KiyomaroFirstToStand(this);
}
}
class KiyomaroFirstToStandDealsDamageTriggeredAbility extends TriggeredAbilityImpl {
public KiyomaroFirstToStandDealsDamageTriggeredAbility() {
super(Zone.BATTLEFIELD, new GainLifeEffect(7), false);
}
public KiyomaroFirstToStandDealsDamageTriggeredAbility(final KiyomaroFirstToStandDealsDamageTriggeredAbility ability) {
super(ability);
}
@Override
public KiyomaroFirstToStandDealsDamageTriggeredAbility copy() {
return new KiyomaroFirstToStandDealsDamageTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == EventType.DAMAGED_PLAYER
|| event.getType() == EventType.DAMAGED_CREATURE
|| event.getType() == EventType.DAMAGED_PLANESWALKER;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getSourceId().equals(this.getSourceId())) {
for (Effect effect : this.getEffects()) {
effect.setValue("damage", event.getAmount());
}
return true;
}
return false;
}
}