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package mage.cards.c;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DrawCardAllEffect;
import mage.abilities.keyword.AftermathAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.SplitCard;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SpellAbilityType;
import mage.constants.Zone;
import mage.filter.common.FilterNonlandPermanent;
import mage.filter.common.FilterSpellOrPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.stack.Spell;
import mage.players.Player;
import mage.target.common.TargetSpellOrPermanent;
/**
*
* @author fireshoes
*/
public class CommitMemory extends SplitCard {
private static final FilterSpellOrPermanent filter = new FilterSpellOrPermanent("spell or nonland permanent");
static {
filter.setPermanentFilter(new FilterNonlandPermanent());
}
public CommitMemory(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, new CardType[]{CardType.SORCERY}, "{3}{U}", "{4}{U}{U}", SpellAbilityType.SPLIT_AFTERMATH);
// Commit
// Put target spell or nonland permanent into its owner's library second from the top.
getLeftHalfCard().getSpellAbility().addEffect(new CommitEffect());
getLeftHalfCard().getSpellAbility().addTarget(new TargetSpellOrPermanent(1, 1, filter, false));
// Memory
// Aftermath
// Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.
((CardImpl) (getRightHalfCard())).addAbility(new AftermathAbility());
getRightHalfCard().getSpellAbility().addEffect(new MemoryEffect());
Effect effect = new DrawCardAllEffect(7);
effect.setText(", then draws seven cards");
getRightHalfCard().getSpellAbility().addEffect(effect);
}
public CommitMemory(final CommitMemory card) {
super(card);
}
@Override
public CommitMemory copy() {
return new CommitMemory(this);
}
}
class CommitEffect extends OneShotEffect {
public CommitEffect() {
super(Outcome.Benefit);
this.staticText = "Put target spell or nonland permanent into its owner's library second from the top";
}
public CommitEffect(final CommitEffect effect) {
super(effect);
}
@Override
public CommitEffect copy() {
return new CommitEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getFirstTarget());
if (permanent != null) {
Player owner = game.getPlayer(permanent.getOwnerId());
Player controller = game.getPlayer(permanent.getControllerId());
if (owner == null || controller == null) {
return false;
}
Card card = null;
if (owner.getLibrary().hasCards()) {
card = owner.getLibrary().removeFromTop(game);
}
permanent.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true);
if (card != null) {
owner.getLibrary().putOnTop(card, game);
}
return true;
}
Spell spell = game.getStack().getSpell(source.getFirstTarget());
if (spell != null) {
Player owner = game.getPlayer(spell.getOwnerId());
Player controller = game.getPlayer(spell.getControllerId());
if (owner == null || controller == null) {
return false;
}
Card card = null;
if (owner.getLibrary().hasCards()) {
card = owner.getLibrary().removeFromTop(game);
}
spell.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true);
if (card != null) {
owner.getLibrary().putOnTop(card, game);
}
return true;
}
return false;
}
}
class MemoryEffect extends OneShotEffect {
public MemoryEffect() {
super(Outcome.Neutral);
staticText = "Each player shuffles his or her hand and graveyard into his or her library";
}
public MemoryEffect(final MemoryEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
player.moveCards(player.getHand(), Zone.LIBRARY, source, game);
player.moveCards(player.getGraveyard(), Zone.LIBRARY, source, game);
player.shuffleLibrary(source, game);
}
}
return true;
}
@Override
public MemoryEffect copy() {
return new MemoryEffect(this);
}
}