package org.mage.test.cards.conditional;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author JRHerlehy
* Created on 3/9/17.
*/
public class ClutchOfUndeathTest extends CardTestPlayerBase{
@Test
public void testEnchantNonZombie() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
addCard(Zone.BATTLEFIELD, playerA, "Griselbrand");
addCard(Zone.HAND, playerA, "Clutch of Undeath");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Clutch of Undeath", "Griselbrand");
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPowerToughness(playerA, "Griselbrand", 4, 4);
}
@Test
public void testEnchantZombie() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
addCard(Zone.BATTLEFIELD, playerA, "Gurmag Angler");
addCard(Zone.HAND, playerA, "Clutch of Undeath");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Clutch of Undeath", "Gurmag Angler");
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPowerToughness(playerA, "Gurmag Angler", 8, 8);
}
@Test
public void testEnchantChangeling() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
addCard(Zone.BATTLEFIELD, playerA, "Amoeboid Changeling");
addCard(Zone.HAND, playerA, "Clutch of Undeath");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Clutch of Undeath", "Amoeboid Changeling");
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPowerToughness(playerA, "Amoeboid Changeling", 4, 4);
}
}