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package mage.cards.b;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.LimitedTimesPerTurnActivatedAbility;
import mage.abilities.condition.common.CardsInControllerGraveCondition;
import mage.abilities.costs.Cost;
import mage.abilities.costs.CostImpl;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInYourGraveyard;
import java.util.UUID;
/**
*
* @author emerald000
*/
public class BattlefieldScrounger extends CardImpl {
public BattlefieldScrounger(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{G}{G}");
this.subtype.add("Centaur");
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard.
Ability ability = new LimitedTimesPerTurnActivatedAbility(
Zone.BATTLEFIELD,
new BoostSourceEffect(3, 3, Duration.EndOfTurn),
new BattlefieldScroungerCost(),
1,
new CardsInControllerGraveCondition(7));
ability.setAbilityWord(AbilityWord.THRESHOLD);
this.addAbility(ability);
}
public BattlefieldScrounger(final BattlefieldScrounger card) {
super(card);
}
@Override
public BattlefieldScrounger copy() {
return new BattlefieldScrounger(this);
}
}
class BattlefieldScroungerCost extends CostImpl {
BattlefieldScroungerCost() {
this.addTarget(new TargetCardInYourGraveyard(3, 3, new FilterCard()));
this.text = "Put three cards from your graveyard on the bottom of your library";
}
BattlefieldScroungerCost(final BattlefieldScroungerCost cost) {
super(cost);
}
@Override
public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana, Cost costToPay) {
Player controller = game.getPlayer(controllerId);
if (controller != null) {
if (targets.choose(Outcome.Removal, controllerId, sourceId, game)) {
for (UUID targetId: targets.get(0).getTargets()) {
Card card = game.getCard(targetId);
if (card == null || game.getState().getZone(targetId) != Zone.GRAVEYARD) {
return false;
}
paid |= controller.moveCardToLibraryWithInfo(card, sourceId, game, Zone.GRAVEYARD, false, true);
}
}
}
return paid;
}
@Override
public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
return targets.canChoose(controllerId, game);
}
@Override
public BattlefieldScroungerCost copy() {
return new BattlefieldScroungerCost(this);
}
}