/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.s; import java.util.UUID; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.Zone; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.ReplacementEffectImpl; import mage.abilities.keyword.BushidoAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.events.ZoneChangeEvent; import mage.game.permanent.Permanent; /** * * @author LevelX */ public class SamuraiOfThePaleCurtain extends CardImpl { public SamuraiOfThePaleCurtain (UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{W}{W}"); this.subtype.add("Fox"); this.subtype.add("Samurai"); this.power = new MageInt(2); this.toughness = new MageInt(2); // Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) this.addAbility(new BushidoAbility(1)); // If a permanent would be put into a graveyard, exile it instead. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SamuraiOfThePaleCurtainEffect())); } public SamuraiOfThePaleCurtain (final SamuraiOfThePaleCurtain card) { super(card); } @Override public SamuraiOfThePaleCurtain copy() { return new SamuraiOfThePaleCurtain(this); } } class SamuraiOfThePaleCurtainEffect extends ReplacementEffectImpl { public SamuraiOfThePaleCurtainEffect() { super(Duration.WhileOnBattlefield, Outcome.Exile); staticText = "If a permanent would be put into a graveyard, exile it instead"; } public SamuraiOfThePaleCurtainEffect(final SamuraiOfThePaleCurtainEffect effect) { super(effect); } @Override public SamuraiOfThePaleCurtainEffect copy() { return new SamuraiOfThePaleCurtainEffect(this); } @Override public boolean replaceEvent(GameEvent event, Ability source, Game game) { Permanent permanent = ((ZoneChangeEvent)event).getTarget(); if (permanent != null) { return permanent.moveToExile(null, "", source.getSourceId(), game); } return false; } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == EventType.ZONE_CHANGE; } @Override public boolean applies(GameEvent event, Ability source, Game game) { ZoneChangeEvent zEvent = (ZoneChangeEvent)event; return zEvent.getToZone() == Zone.GRAVEYARD; } }