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package org.mage.test.cards.replacement.prevent;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Deflecting Palm Instant {R}{W} The next time a source of your choice would
* deal damage to you this turn, prevent that damage. If damage is prevented
* this way, Deflecting Palm deals that much damage to that source's controller.
*
* @author LevelX2
*/
public class DeflectingPalmTest extends CardTestPlayerBase {
/**
* Tests if a damage spell is selected as source the damage is prevented and
* is dealt to the controller of the damage spell
*/
@Test
public void testPreventDamageFromSpell() {
addCard(Zone.HAND, playerA, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
addCard(Zone.HAND, playerB, "Deflecting Palm");
addCard(Zone.BATTLEFIELD, playerB, "Mountain");
addCard(Zone.BATTLEFIELD, playerB, "Plains");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Deflecting Palm", null, "Lightning Bolt");
setChoice(playerB, "Lightning Bolt");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 17);
assertLife(playerB, 20);
assertGraveyardCount(playerA, "Lightning Bolt", 1);
assertGraveyardCount(playerB, "Deflecting Palm", 1);
}
/**
* I tried to prevent damage dealt by Deflecting Palm using a Drokoma's
* Command and it seems it's not working properly. According to this, it
* should work.
*/
@Test
public void testPreventDamageWithDromokasCommand() {
// Choose two -
// - Prevent all damage target instant or sorcery spell would deal this turn;
// - or Target player sacrifices an enchantment;
// - Put a +1/+1 counter on target creature;
// - or Target creature you control fights target creature you don't control.
addCard(Zone.HAND, playerA, "Dromoka's Command");// Instant {G}{W}
addCard(Zone.BATTLEFIELD, playerA, "Plains");
addCard(Zone.BATTLEFIELD, playerA, "Forest");
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); // Creature 2/2
// The next time a source of your choice would deal damage to you this turn, prevent that damage.
// If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
addCard(Zone.HAND, playerB, "Deflecting Palm"); // Instant {R}{W}
addCard(Zone.BATTLEFIELD, playerB, "Mountain");
addCard(Zone.BATTLEFIELD, playerB, "Plains");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Deflecting Palm");
setChoice(playerB, "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dromoka's Command", "Deflecting Palm");
addTarget(playerA, "Silvercoat Lion");
setModeChoice(playerA, "1");
setModeChoice(playerA, "3");
attack(1, playerA, "Silvercoat Lion");
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerB, "Deflecting Palm", 1);
assertGraveyardCount(playerA, "Dromoka's Command", 1);
assertPowerToughness(playerA, "Silvercoat Lion", 3, 3);
assertLife(playerA, 20);
assertLife(playerB, 20);
}
}