/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.replacement.prevent; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * Deflecting Palm Instant {R}{W} The next time a source of your choice would * deal damage to you this turn, prevent that damage. If damage is prevented * this way, Deflecting Palm deals that much damage to that source's controller. * * @author LevelX2 */ public class DeflectingPalmTest extends CardTestPlayerBase { /** * Tests if a damage spell is selected as source the damage is prevented and * is dealt to the controller of the damage spell */ @Test public void testPreventDamageFromSpell() { addCard(Zone.HAND, playerA, "Lightning Bolt"); addCard(Zone.BATTLEFIELD, playerA, "Mountain"); addCard(Zone.HAND, playerB, "Deflecting Palm"); addCard(Zone.BATTLEFIELD, playerB, "Mountain"); addCard(Zone.BATTLEFIELD, playerB, "Plains"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Deflecting Palm", null, "Lightning Bolt"); setChoice(playerB, "Lightning Bolt"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertLife(playerA, 17); assertLife(playerB, 20); assertGraveyardCount(playerA, "Lightning Bolt", 1); assertGraveyardCount(playerB, "Deflecting Palm", 1); } /** * I tried to prevent damage dealt by Deflecting Palm using a Drokoma's * Command and it seems it's not working properly. According to this, it * should work. */ @Test public void testPreventDamageWithDromokasCommand() { // Choose two - // - Prevent all damage target instant or sorcery spell would deal this turn; // - or Target player sacrifices an enchantment; // - Put a +1/+1 counter on target creature; // - or Target creature you control fights target creature you don't control. addCard(Zone.HAND, playerA, "Dromoka's Command");// Instant {G}{W} addCard(Zone.BATTLEFIELD, playerA, "Plains"); addCard(Zone.BATTLEFIELD, playerA, "Forest"); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); // Creature 2/2 // The next time a source of your choice would deal damage to you this turn, prevent that damage. // If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. addCard(Zone.HAND, playerB, "Deflecting Palm"); // Instant {R}{W} addCard(Zone.BATTLEFIELD, playerB, "Mountain"); addCard(Zone.BATTLEFIELD, playerB, "Plains"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Deflecting Palm"); setChoice(playerB, "Silvercoat Lion"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dromoka's Command", "Deflecting Palm"); addTarget(playerA, "Silvercoat Lion"); setModeChoice(playerA, "1"); setModeChoice(playerA, "3"); attack(1, playerA, "Silvercoat Lion"); setStopAt(1, PhaseStep.POSTCOMBAT_MAIN); execute(); assertGraveyardCount(playerB, "Deflecting Palm", 1); assertGraveyardCount(playerA, "Dromoka's Command", 1); assertPowerToughness(playerA, "Silvercoat Lion", 3, 3); assertLife(playerA, 20); assertLife(playerB, 20); } }