package org.mage.test.cards.single;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.filter.Filter;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author North
*/
public class GutterGrimeTest extends CardTestPlayerBase {
/**
* If Gutter Grime leaves the battlefield, the power and toughness of each Ooze token it created will become 0.
* Unless another effect is raising its toughness above 0, each of these Ooze tokens will be put into its owner's
* graveyard the next time state-based actions are checked.
*/
@Test
public void testScenario1() {
addCard(Zone.BATTLEFIELD, playerA, "Gutter Grime");
addCard(Zone.BATTLEFIELD, playerA, "Runeclaw Bear", 2);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
addCard(Zone.HAND, playerA, "Lightning Bolt", 1);
addCard(Zone.HAND, playerA, "Naturalize", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Runeclaw Bear");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Naturalize", "Gutter Grime");
setStopAt(3, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Ooze", 0);
}
@Test
public void testScenario2() {
// Creature tokens you control get +1/+1 and have vigilance.
addCard(Zone.BATTLEFIELD, playerA, "Intangible Virtue");
// Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto
// the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
addCard(Zone.BATTLEFIELD, playerA, "Gutter Grime");
addCard(Zone.BATTLEFIELD, playerA, "Runeclaw Bear", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.HAND, playerA, "Lightning Bolt", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Runeclaw Bear");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, "Runeclaw Bear", 1);
assertGraveyardCount(playerA, "Lightning Bolt", 1);
assertPermanentCount(playerA, "Gutter Grime", 1);
assertPermanentCount(playerA, "Intangible Virtue", 1);
assertPermanentCount(playerA, "Ooze", 1);
assertPowerToughness(playerA, "Ooze", 2, 2, Filter.ComparisonScope.Any);
}
}