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package org.mage.test.cards.requirement;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class AttackRequirementTest extends CardTestPlayerBase {
@Test
public void testSimpleAttackRequirement() {
// Defender
// {G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)
addCard(Zone.BATTLEFIELD, playerA, "Wall of Tanglecord"); // 0/6
// Juggernaut attacks each turn if able.
// Juggernaut can't be blocked by Walls
addCard(Zone.BATTLEFIELD, playerB, "Juggernaut"); // 5/3
// Juggernaut should be forced to attack
block(2, playerA, "Wall of Tanglecord", "Juggernaut"); // this block should'nt work because of Juggernauts restriction
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerA, 15);
assertLife(playerB, 20);
}
@Test
public void testAttackRequirementWithAttackRestriction() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
// Defender
// {G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)
addCard(Zone.BATTLEFIELD, playerA, "Wall of Tanglecord"); // 0/6
// Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you
addCard(Zone.HAND, playerA, "Ghostly Prison");
// Juggernaut attacks each turn if able.
// Juggernaut can't be blocked by Walls
addCard(Zone.BATTLEFIELD, playerB, "Juggernaut"); // 5/3
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ghostly Prison");
// Juggernaut is forced to attack but can't without paying the Ghostly Prison cost - no pay, no attack
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
}
/**
* Goblin Rabblemaster isn't forcing Goblins to attack.
*/
@Test
public void testAttackRequirementGoblinRabblemaster() {
// Other Goblin creatures you control attack each turn if able.
// At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield.
// When Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
addCard(Zone.BATTLEFIELD, playerB, "Goblin Rabblemaster"); // 2/2
// Menace (This creature can't be blocked except by two or more creatures.)
addCard(Zone.BATTLEFIELD, playerB, "Boggart Brute"); // 3/2
attack(2, playerB, "Goblin Rabblemaster");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerA, 12); // got damage 1 from Token, 3 from Boggart Brute + 2 + 2 from Goblin Rabblemaster = 9
assertLife(playerB, 20);
}
// Reported bug: Berserkers of Blood Ridge not forced to attack each turn (AI controlled)
@Test
public void testSimpleAttackRequirementBerserkersofBloodRidge() {
addCard(Zone.BATTLEFIELD, playerA, "Berserkers of Blood Ridge"); // 4/4 must attach each turn if able
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 16);
assertTapped("Berserkers of Blood Ridge", true);
}
}