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package mage.cards.e;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPermanent;
import mage.target.TargetPlayer;
import java.util.Objects;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class Equipoise extends CardImpl {
public Equipoise(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{W}");
// At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures.
Ability ability = new BeginningOfUpkeepTriggeredAbility(new EquipoiseEffect(), TargetController.YOU, false);
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
}
public Equipoise(final Equipoise card) {
super(card);
}
@Override
public Equipoise copy() {
return new Equipoise(this);
}
}
class EquipoiseEffect extends OneShotEffect {
public EquipoiseEffect() {
super(Outcome.Benefit);
this.staticText = "for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures";
}
public EquipoiseEffect(final EquipoiseEffect effect) {
super(effect);
}
@Override
public EquipoiseEffect copy() {
return new EquipoiseEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Player targetPlayer = game.getPlayer(getTargetPointer().getFirst(game, source));
if (controller != null && targetPlayer != null) {
if (!Objects.equals(targetPlayer, controller)) {
phaseOutCardType(controller, targetPlayer, CardType.LAND, source, game);
phaseOutCardType(controller, targetPlayer, CardType.ARTIFACT, source, game);
phaseOutCardType(controller, targetPlayer, CardType.CREATURE, source, game);
}
return true;
}
return false;
}
private void phaseOutCardType(Player controller, Player targetPlayer, CardType cardType, Ability source, Game game) {
FilterPermanent filter = new FilterControlledPermanent();
filter.add(new CardTypePredicate(cardType));
int numberController = game.getBattlefield().count(filter, source.getSourceId(), controller.getId(), game);
int numberTargetPlayer = game.getBattlefield().count(filter, source.getSourceId(), targetPlayer.getId(), game);
int excess = numberTargetPlayer - numberController;
if (excess > 0) {
FilterPermanent filterChoose = new FilterPermanent(cardType.toString().toLowerCase() + (excess > 1 ? "s":"") +" of target player");
filterChoose.add(new ControllerIdPredicate(targetPlayer.getId()));
filterChoose.add(new CardTypePredicate(cardType));
Target target = new TargetPermanent(excess, excess, filterChoose, true);
controller.chooseTarget(outcome, target, source, game);
for (UUID permanentId:target.getTargets()) {
Permanent permanent = game.getPermanent(permanentId);
if (permanent != null) {
permanent.phaseOut(game);
}
}
}
}
}