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package mage.cards.t;
import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterNonlandCard;
import mage.game.ExileZone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentToken;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.common.TargetOpponent;
import mage.util.CardUtil;
/**
*
* @author LevelX2
*/
public class TidehollowSculler extends CardImpl {
public TidehollowSculler(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT,CardType.CREATURE},"{W}{B}");
this.subtype.add("Zombie");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
Ability ability = new EntersBattlefieldTriggeredAbility(new TidehollowScullerExileEffect(), false);
ability.addTarget(new TargetOpponent());
this.addAbility(ability);
// When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
this.addAbility(new LeavesBattlefieldTriggeredAbility(new TidehollowScullerLeaveEffect(), false));
}
public TidehollowSculler(final TidehollowSculler card) {
super(card);
}
@Override
public TidehollowSculler copy() {
return new TidehollowSculler(this);
}
}
class TidehollowScullerExileEffect extends OneShotEffect {
public TidehollowScullerExileEffect() {
super(Outcome.Exile);
this.staticText = "target opponent reveals his or her hand and you choose a nonland card from it. Exile that card";
}
public TidehollowScullerExileEffect(final TidehollowScullerExileEffect effect) {
super(effect);
}
@Override
public TidehollowScullerExileEffect copy() {
return new TidehollowScullerExileEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Player opponent = game.getPlayer(source.getFirstTarget());
// 6/7/2013 If Tidehollow Sculler leaves the battlefield before its first ability has resolved,
// its second ability will trigger. This ability will do nothing when it resolves.
// Then its first ability will resolve and exile the chosen card forever.
Permanent sourcePermanent = (Permanent) source.getSourceObject(game);
if (controller != null && opponent != null && sourcePermanent != null) {
opponent.revealCards(sourcePermanent.getName(), opponent.getHand(), game);
TargetCard target = new TargetCard(Zone.HAND, new FilterNonlandCard("nonland card to exile"));
if (controller.choose(Outcome.Exile, opponent.getHand(), target, game)) {
Card card = opponent.getHand().get(target.getFirstTarget(), game);
if (card != null) {
controller.moveCardToExileWithInfo(card, CardUtil.getExileZoneId(game, source.getSourceId(), source.getSourceObjectZoneChangeCounter()), sourcePermanent.getIdName(), source.getSourceId(), game, Zone.HAND, true);
}
}
return true;
}
return false;
}
}
class TidehollowScullerLeaveEffect extends OneShotEffect {
public TidehollowScullerLeaveEffect() {
super(Outcome.ReturnToHand);
this.staticText = "return the exiled card to its owner's hand";
}
public TidehollowScullerLeaveEffect(final TidehollowScullerLeaveEffect effect) {
super(effect);
}
@Override
public TidehollowScullerLeaveEffect copy() {
return new TidehollowScullerLeaveEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = source.getSourceObject(game);
if (controller != null && sourceObject != null) {
int zoneChangeCounter = (sourceObject instanceof PermanentToken) ? source.getSourceObjectZoneChangeCounter() : source.getSourceObjectZoneChangeCounter() - 1;
ExileZone exZone = game.getExile().getExileZone(CardUtil.getExileZoneId(game, source.getSourceId(), zoneChangeCounter));
if (exZone != null) {
controller.moveCards(exZone, Zone.HAND, source, game);
}
return true;
}
return false;
}
}