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package mage.cards.m;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.BecomesTargetTriggeredAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.counters.Counters;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInYourGraveyard;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author emerald000
*/
public class MakeshiftMannequin extends CardImpl {
public MakeshiftMannequin(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{3}{B}");
// Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
this.getSpellAbility().addEffect(new MakeshiftMannequinEffect());
this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(new FilterCreatureCard("creature card from your graveyard")));
}
public MakeshiftMannequin(final MakeshiftMannequin card) {
super(card);
}
@Override
public MakeshiftMannequin copy() {
return new MakeshiftMannequin(this);
}
}
class MakeshiftMannequinEffect extends OneShotEffect {
MakeshiftMannequinEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has \"When this creature becomes the target of a spell or ability, sacrifice it.\"";
}
MakeshiftMannequinEffect(final MakeshiftMannequinEffect effect) {
super(effect);
}
@Override
public MakeshiftMannequinEffect copy() {
return new MakeshiftMannequinEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
UUID cardId = this.getTargetPointer().getFirst(game, source);
Card card = controller.getGraveyard().get(cardId, game);
if (card != null) {
Counters counters = new Counters();
counters.addCounter(CounterType.MANNEQUIN.createInstance());
game.setEnterWithCounters(cardId, counters);
if (controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
Permanent permanent = game.getPermanent(cardId);
if (permanent != null) {
ContinuousEffect gainedEffect = new MakeshiftMannequinGainAbilityEffect();
gainedEffect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(gainedEffect, source);
}
}
return true;
}
}
return false;
}
}
class MakeshiftMannequinGainAbilityEffect extends ContinuousEffectImpl {
MakeshiftMannequinGainAbilityEffect() {
super(Duration.Custom, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
}
MakeshiftMannequinGainAbilityEffect(final MakeshiftMannequinGainAbilityEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(this.getTargetPointer().getFirst(game, source));
if (permanent != null) {
permanent.addAbility(new BecomesTargetTriggeredAbility(new SacrificeSourceEffect()), source.getSourceId(), game);
return true;
}
return false;
}
@Override
public boolean isInactive(Ability source, Game game) {
Permanent permanent = game.getPermanent(this.getTargetPointer().getFirst(game, source));
return permanent == null || permanent.getCounters(game).getCount(CounterType.MANNEQUIN) < 1;
}
@Override
public MakeshiftMannequinGainAbilityEffect copy() {
return new MakeshiftMannequinGainAbilityEffect(this);
}
}