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package org.mage.test.cards.triggers.dies;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class BloodCultistTest extends CardTestPlayerBase {
@Test
public void testDiedFromDirectDamage() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
// {T}: Blood Cultist deals 1 damage to target creature.
// Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
addCard(Zone.HAND, playerA, "Blood Cultist", 1);
addCard(Zone.BATTLEFIELD, playerB, "Devilthorn Fox", 1); // 3/1
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blood Cultist");
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Devilthorn Fox");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, "Devilthorn Fox", 1);
assertPowerToughness(playerA, "Blood Cultist", 2, 2);
}
@Test
public void testDiedFromCombatDamage() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
// {T}: Blood Cultist deals 1 damage to target creature.
// Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
addCard(Zone.HAND, playerA, "Blood Cultist", 1);
addCard(Zone.BATTLEFIELD, playerB, "Devilthorn Fox", 1); // 3/1
// Lifelink
// {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
addCard(Zone.BATTLEFIELD, playerB, "Indulgent Aristocrat", 1); // 1/1
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blood Cultist");
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Devilthorn Fox");
attack(5, playerA, "Blood Cultist");
block(5, playerB, "Indulgent Aristocrat", "Blood Cultist");
setStopAt(5, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerB, "Devilthorn Fox", 1);
assertGraveyardCount(playerB, "Indulgent Aristocrat", 1);
assertPowerToughness(playerA, "Blood Cultist", 3, 3);
}
@Test
public void testDiedFromCombatAfterDirectDamageDamage() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
// {T}: Blood Cultist deals 1 damage to target creature.
// Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
addCard(Zone.HAND, playerA, "Blood Cultist", 1);
addCard(Zone.BATTLEFIELD, playerB, "Devilthorn Fox", 1); // 3/1
// Shambling Ghoul enters the battlefield tapped.
addCard(Zone.BATTLEFIELD, playerB, "Shambling Ghoul", 1); // 2/3
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blood Cultist");
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Devilthorn Fox");
activateAbility(5, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Shambling Ghoul");
attack(5, playerA, "Silvercoat Lion");
block(5, playerB, "Shambling Ghoul", "Silvercoat Lion");
setStopAt(5, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerB, "Devilthorn Fox", 1);
assertGraveyardCount(playerB, "Shambling Ghoul", 1);
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
assertPowerToughness(playerA, "Blood Cultist", 3, 3);
}
@Test
public void testDiedByDirectDamageAfterCombatDamage() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
// {T}: Blood Cultist deals 1 damage to target creature.
// Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
addCard(Zone.HAND, playerA, "Blood Cultist", 1);
addCard(Zone.BATTLEFIELD, playerB, "Devilthorn Fox", 1); // 3/1
// Shambling Ghoul enters the battlefield tapped.
addCard(Zone.BATTLEFIELD, playerB, "Shambling Ghoul", 1); // 2/3
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blood Cultist");
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Devilthorn Fox");
activateAbility(5, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}:", "Shambling Ghoul");
attack(5, playerA, "Silvercoat Lion");
block(5, playerB, "Shambling Ghoul", "Silvercoat Lion");
setStopAt(5, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerB, "Devilthorn Fox", 1);
assertGraveyardCount(playerB, "Shambling Ghoul", 1);
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
assertPowerToughness(playerA, "Blood Cultist", 3, 3);
}
@Test
public void testDiedByTwoDirectDamage() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
// {T}: Blood Cultist deals 1 damage to target creature.
// Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
addCard(Zone.HAND, playerA, "Blood Cultist", 1);
addCard(Zone.HAND, playerA, "Lightning Bolt", 1);
addCard(Zone.BATTLEFIELD, playerB, "Shambling Ghoul", 1); // 2/3
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blood Cultist");
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Shambling Ghoul");
castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Shambling Ghoul");
setStopAt(3, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerB, "Shambling Ghoul", 1);
assertGraveyardCount(playerA, "Lightning Bolt", 1);
assertPowerToughness(playerA, "Blood Cultist", 2, 2);
}
}