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package mage.cards.l;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.CouncilsDilemmaVoteEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.SoldierToken;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author JRHerlehy
*/
public class LieutenantsOfTheGuard extends CardImpl {
public LieutenantsOfTheGuard(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{W}");
this.subtype.add("Human");
this.subtype.add("Soldier");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// <i>Council's dilemma</i> — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote.
this.addAbility(new EntersBattlefieldTriggeredAbility(new LieutenantsOfTheGuardDilemmaEffect(), false, "<i>Council's dilemma</i> — "));
}
public LieutenantsOfTheGuard(final LieutenantsOfTheGuard card) {
super(card);
}
@Override
public LieutenantsOfTheGuard copy() {
return new LieutenantsOfTheGuard(this);
}
}
class LieutenantsOfTheGuardDilemmaEffect extends CouncilsDilemmaVoteEffect {
public LieutenantsOfTheGuardDilemmaEffect() {
super(Outcome.Benefit);
this.staticText = "starting with you, each player votes for strength or numbers. Put a +1/+1 counter on {this} for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote.";
}
public LieutenantsOfTheGuardDilemmaEffect(final LieutenantsOfTheGuardDilemmaEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
//If no controller, exit out here and do not vote.
if (controller == null) return false;
this.vote("strength", "numbers", controller, game, source);
Permanent permanent = game.getPermanent(source.getSourceId());
//Strength Votes
//If strength received zero votes or the permanent is no longer on the battlefield, do not attempt to put P1P1 counters on it.
if (voteOneCount > 0 && permanent != null)
permanent.addCounters(CounterType.P1P1.createInstance(voteOneCount), source, game);
//Numbers Votes
if (voteTwoCount > 0) {
Effect tokenEffect = new CreateTokenEffect(new SoldierToken(), voteTwoCount);
tokenEffect.apply(game, source);
}
return true;
}
@Override
public LieutenantsOfTheGuardDilemmaEffect copy() {
return new LieutenantsOfTheGuardDilemmaEffect(this);
}
}