/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.l; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.effects.Effect; import mage.abilities.effects.common.CouncilsDilemmaVoteEffect; import mage.abilities.effects.common.CreateTokenEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.counters.CounterType; import mage.game.Game; import mage.game.permanent.Permanent; import mage.game.permanent.token.SoldierToken; import mage.players.Player; import java.util.UUID; /** * * @author JRHerlehy */ public class LieutenantsOfTheGuard extends CardImpl { public LieutenantsOfTheGuard(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{W}"); this.subtype.add("Human"); this.subtype.add("Soldier"); this.power = new MageInt(2); this.toughness = new MageInt(2); // <i>Council's dilemma</i> — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote. this.addAbility(new EntersBattlefieldTriggeredAbility(new LieutenantsOfTheGuardDilemmaEffect(), false, "<i>Council's dilemma</i> — ")); } public LieutenantsOfTheGuard(final LieutenantsOfTheGuard card) { super(card); } @Override public LieutenantsOfTheGuard copy() { return new LieutenantsOfTheGuard(this); } } class LieutenantsOfTheGuardDilemmaEffect extends CouncilsDilemmaVoteEffect { public LieutenantsOfTheGuardDilemmaEffect() { super(Outcome.Benefit); this.staticText = "starting with you, each player votes for strength or numbers. Put a +1/+1 counter on {this} for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote."; } public LieutenantsOfTheGuardDilemmaEffect(final LieutenantsOfTheGuardDilemmaEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); //If no controller, exit out here and do not vote. if (controller == null) return false; this.vote("strength", "numbers", controller, game, source); Permanent permanent = game.getPermanent(source.getSourceId()); //Strength Votes //If strength received zero votes or the permanent is no longer on the battlefield, do not attempt to put P1P1 counters on it. if (voteOneCount > 0 && permanent != null) permanent.addCounters(CounterType.P1P1.createInstance(voteOneCount), source, game); //Numbers Votes if (voteTwoCount > 0) { Effect tokenEffect = new CreateTokenEffect(new SoldierToken(), voteTwoCount); tokenEffect.apply(game, source); } return true; } @Override public LieutenantsOfTheGuardDilemmaEffect copy() { return new LieutenantsOfTheGuardDilemmaEffect(this); } }