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package mage.cards.k;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.ActivateAsSorceryActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author fireshoes
*/
public class KazuulsTollCollector extends CardImpl {
private static final FilterControlledPermanent filter = new FilterControlledPermanent("Equipment you control");
static {
filter.add(new SubtypePredicate("Equipment"));
}
public KazuulsTollCollector(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{R}");
this.subtype.add("Ogre");
this.subtype.add("Warrior");
this.power = new MageInt(3);
this.toughness = new MageInt(2);
// {0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery.
Ability ability = new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new KazuulsTollCollectorEffect(), new ManaCostsImpl("{0}"));
ability.addTarget(new TargetControlledPermanent(filter));
this.addAbility(ability);
}
public KazuulsTollCollector(final KazuulsTollCollector card) {
super(card);
}
@Override
public KazuulsTollCollector copy() {
return new KazuulsTollCollector(this);
}
}
class KazuulsTollCollectorEffect extends OneShotEffect {
public KazuulsTollCollectorEffect() {
super(Outcome.BoostCreature);
staticText = "Attach target Equipment you control to {this}";
}
public KazuulsTollCollectorEffect(final KazuulsTollCollectorEffect effect) {
super(effect);
}
@Override
public KazuulsTollCollectorEffect copy() {
return new KazuulsTollCollectorEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent equipment = game.getPermanent(source.getFirstTarget());
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null && equipment != null) {
return permanent.addAttachment(equipment.getId(), game);
}
return false;
}
}