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package mage.cards.s;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainControlTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.filter.FilterPermanent;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author Styxo
*/
public class SabaccGame extends CardImpl {
private static final FilterPermanent filter = new FilterPermanent("permanent an opponent controls");
static {
filter.add(new ControllerPredicate(TargetController.OPPONENT));
}
public SabaccGame(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{1}{U}");
/*
* Choose target permanent an opponent controls. That opponent chooses a permanent you control.
* Flip a coin. If you win the flip, gain control of the permanent you chose.
* If you lose the flip, your opponent gains control of the permanent they chose.
*/
this.getSpellAbility().getEffects().add(new SabaccGameEffect());
this.getSpellAbility().getTargets().add(new TargetPermanent(filter));
}
public SabaccGame(final SabaccGame card) {
super(card);
}
@Override
public SabaccGame copy() {
return new SabaccGame(this);
}
}
class SabaccGameEffect extends OneShotEffect {
public SabaccGameEffect() {
super(Outcome.Detriment);
this.staticText = "Choose target permanent an opponent controls. That opponent chooses a permanent you control. "
+ "Flip a coin. If you win the flip, gain control of the permanent you chose. "
+ "If you lose the flip, your opponent gains control of the permanent they chose";
}
public SabaccGameEffect(final SabaccGameEffect effect) {
super(effect);
}
@Override
public SabaccGameEffect copy() {
return new SabaccGameEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Permanent targetPermanent = game.getPermanentOrLKIBattlefield(getTargetPointer().getFirst(game, source));
if (targetPermanent != null) {
Player opponent = game.getPlayer(targetPermanent.getControllerId());
if (opponent != null) {
FilterPermanent filter = new FilterPermanent("permanent controlled by " + controller.getName());
filter.add(new ControllerIdPredicate(controller.getId()));
TargetPermanent target = new TargetPermanent(1, 1, filter, true);
Permanent chosenPermanent = null;
if (target.chooseTarget(outcome, opponent.getId(), source, game)) {
chosenPermanent = game.getPermanent(target.getFirstTarget());
}
boolean flipWin = controller.flipCoin(game);
if (flipWin) {
ContinuousEffect effect = new GainControlTargetEffect(Duration.Custom, true, controller.getId());
effect.setTargetPointer(new FixedTarget(targetPermanent, game));
game.addEffect(effect, source);
} else if (chosenPermanent != null) {
ContinuousEffect effect = new GainControlTargetEffect(Duration.Custom, true, opponent.getId());
effect.setTargetPointer(new FixedTarget(chosenPermanent, game));
game.addEffect(effect, source);
}
}
}
return true;
}
return false;
}
}