/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.l;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.RestrictionEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author fireshoes
*/
public class LupinePrototype extends CardImpl {
public LupinePrototype(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT,CardType.CREATURE},"{2}");
this.subtype.add("Wolf");
this.subtype.add("Construct");
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// Lupine Prototype can't attack or block unless a player has no cards in hand.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new LupinePrototypeEffect()));
}
public LupinePrototype(final LupinePrototype card) {
super(card);
}
@Override
public LupinePrototype copy() {
return new LupinePrototype(this);
}
}
class LupinePrototypeEffect extends RestrictionEffect {
public LupinePrototypeEffect() {
super(Duration.WhileOnBattlefield);
staticText = "{this} can't attack or block unless a player has no cards in hand";
}
public LupinePrototypeEffect(final LupinePrototypeEffect effect) {
super(effect);
}
@Override
public boolean applies(Permanent permanent, Ability source, Game game) {
if (permanent.getId().equals(source.getSourceId())) {
for (Player player : game.getPlayers().values()) {
if (player != null && player.getHand().isEmpty()) {
return false;
}
}
return true;
}
// don't apply for all other creatures!
return false;
}
@Override
public boolean canBlock(Permanent attacker, Permanent blocker, Ability source, Game game) {
return false;
}
@Override
public boolean canAttack(Game game) {
return false;
}
@Override
public LupinePrototypeEffect copy() {
return new LupinePrototypeEffect(this);
}
}