package org.mage.test.cards.triggers.delayed;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class PostMortemLungeTest extends CardTestPlayerBase {
/*
Reported bug: "Postmortem Lunge returns a creature to the battlefield, but does not seem to exile it afterwards."
*/
@Test
public void testExilesCreatureAtEndStep() {
/*
{X}{B/P} - Sorcery
Return target creature card with converted mana cost X from your graveyard to the battlefield.
It gains haste. Exile it at the beginning of the next end step.
*/
addCard(Zone.HAND, playerA, "Postmortem Lunge");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
addCard(Zone.GRAVEYARD, playerA, "Elite Vanguard"); // {W} 2/1 creature
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Postmortem Lunge");
addTarget(playerA, "Elite Vanguard");
setChoice(playerA, "Elite Vanguard");
attack(1, playerA, "Elite Vanguard");
setStopAt(1, PhaseStep.CLEANUP);
execute();
assertLife(playerB, 18);
assertGraveyardCount(playerA, "Postmortem Lunge", 1);
assertExileCount("Elite Vanguard", 1);
assertPermanentCount(playerA, "Elite Vanguard", 0);
}
}