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package mage.cards.g;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.combat.CantBeBlockedSourceEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInHand;
import java.util.UUID;
/**
*
* @author jeffwadsworth
*/
public class GhastlordOfFugue extends CardImpl {
public GhastlordOfFugue(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{U/B}{U/B}{U/B}{U/B}{U/B}");
this.subtype.add("Spirit");
this.subtype.add("Avatar");
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// Ghastlord of Fugue can't be blocked.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantBeBlockedSourceEffect(Duration.WhileOnBattlefield)));
// Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card.
this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new GhastlordOfFugueEffect(), false, true));
}
public GhastlordOfFugue(final GhastlordOfFugue card) {
super(card);
}
@Override
public GhastlordOfFugue copy() {
return new GhastlordOfFugue(this);
}
}
class GhastlordOfFugueEffect extends OneShotEffect {
public GhastlordOfFugueEffect() {
super(Outcome.Benefit);
staticText = "that player reveals his or her hand. You choose a card from it. That player exiles that card";
}
public GhastlordOfFugueEffect(final GhastlordOfFugueEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player targetPlayer = game.getPlayer(getTargetPointer().getFirst(game, source));
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
if (targetPlayer != null
&& sourceObject != null
&& controller != null) {
// reveal hand of target player
targetPlayer.revealCards(sourceObject.getName(), targetPlayer.getHand(), game);
// You choose a card from it
TargetCardInHand target = new TargetCardInHand(new FilterCard());
target.setNotTarget(true);
Card chosenCard = null;
if (controller.choose(Outcome.Benefit, targetPlayer.getHand(), target, game)) {
chosenCard = game.getCard(target.getFirstTarget());
}
if (chosenCard != null) {
controller.moveCards(chosenCard, Zone.EXILED, source, game);
}
return true;
}
return false;
}
@Override
public GhastlordOfFugueEffect copy() {
return new GhastlordOfFugueEffect(this);
}
}