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package org.mage.test.cards.replacement;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Dryad Militant
* Creature - Dryad Soldier 1/1 {G/W}
* If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
*
* @author LevelX2
*/
public class DryadMilitantTest extends CardTestPlayerBase {
/**
* Tests that an instant or sorcery card is moved to exile
*/
@Test
public void testNormalCase() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.HAND, playerA, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerB, "Dryad Militant");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerB, 17);
assertExileCount("Lightning Bolt", 1);
}
/**
* Tests if Dryad Militant dies by damage spell, the
* spell gets exiled
*/
@Test
public void testDiesByDamage() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.HAND, playerA, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerB, "Dryad Militant");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Dryad Militant");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerB, 20);
assertExileCount("Lightning Bolt", 1);
}
/**
* Tests if Dryad Militant dies by destroy spell, the
* spell don't get exiled
*/
@Test
public void testDiesByDestroy() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
addCard(Zone.HAND, playerA, "Terminate");
addCard(Zone.BATTLEFIELD, playerB, "Dryad Militant");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Terminate", "Dryad Militant");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerB, 20);
assertHandCount(playerA, "Terminate", 0);
assertGraveyardCount(playerA, "Terminate", 1);
}
}