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package mage.cards.f;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.common.EntersBattlefieldAllTriggeredAbility;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.filter.predicate.permanent.AnotherPredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import java.util.UUID;
/**
*
* @author Plopman
*/
public class FoundryStreetDenizen extends CardImpl {
private static final FilterPermanent filter = new FilterCreaturePermanent("another red creature");
static {
filter.add(new AnotherPredicate());
filter.add(new ControllerPredicate(TargetController.YOU));
filter.add(new ColorPredicate(ObjectColor.RED));
}
public FoundryStreetDenizen(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{R}");
this.subtype.add("Goblin");
this.subtype.add("Warrior");
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
this.addAbility(new EntersBattlefieldAllTriggeredAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1, 0, Duration.EndOfTurn), filter, false, null, true));
}
public FoundryStreetDenizen(final FoundryStreetDenizen card) {
super(card);
}
@Override
public FoundryStreetDenizen copy() {
return new FoundryStreetDenizen(this);
}
}